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View Options Bar

The View Options Bar is located at the top of the Scene View and provides users with the ability to adjust various rendering settings. This feature enhances the visual experience and gives you greater control over how your scene is displayed. You can toggle options such as ambient occlusion, bloom effects, and other visual enhancements to achieve your desired aesthetic and clarity.

For more detailed adjustments to specific parameters, you can use the Advanced View Options Panel, which is found in the right sidebar.

View Options 🔺 Figure 1: The View Options Bar.

Available Options

ButtonNameDescription
Flat ShadingUse Flat ShadingToggles flat shading mode. When enabled, objects are rendered with a uniform base material, ignoring properties like metalness or roughness.
ShadowsDisplay ShadowsToggles the rendering of shadows from all light sources.
AlphaDisplay AlphaToggles the rendering of semi-transparent geometry.
AODisplay Ambient OcclusionToggles ambient occlusion rendering, which simulates soft shadows in areas where objects are close together, enhancing depth and realism.
BloomDisplay BloomToggles bloom rendering, creating a soft glow around bright areas to simulate light scattering and bleeding.
GroundDisplay GroundToggles the rendering of the ground plane.
Base GridDisplay Base GridToggles the rendering of the base grid.
BackgroundDisplay BackgroundToggles the rendering of a solid background that obscures the sky.
GhostsDisplay GhostsToggles the rendering of background objects in isolate mode.
Default ScanDisplay Default ScanToggles the rendering of the asset's default scan and its bounding box instead of the scene objects.
LODLODSets the Level of Detail (LOD) displayed, allowing for editing of low-level voxel data for Voxel Layers using manual LOD.
DebugDebug RenderingActivates a debug rendering mode that highlights properties such as metallic and roughness.
CameraCameraLists all available cameras and allows you to create a new camera from the current view.
ProjectionUse Perspective ProjectionToggles the camera's projection between perspective and orthographic views.