Introduction to Keyframe Animation โ
Keyframe animation changes object properties over time by placing keyframes on the Timeline.
At each keyframe, Foxel stores a value for a specific property. Between keyframes, Foxel interpolates those values to create motion or other animated changes.
Key Concepts โ
Keyframes
Keyframes define values at specific frames. For example, you can set one keyframe for an object's starting position and another for its ending position.Channels
Each animatable property is represented by a channel. Common examples include position, rotation, and scale.Interpolation
Interpolation defines how Foxel transitions between keyframes.
Why Use Keyframe Animation โ
Keyframe animation is useful when you want to animate motion or property changes without editing every frame manually.
It works especially well for moving objects, camera animation, rotating parts, changing render settings over time, and similar tasks.
Related Topics โ
Editing Channels
Learn how to create and manage animation channels.Editing Keyframes
Learn how to add, edit, and remove keyframes.