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Introduction to Keyframe Animation โ€‹

Keyframe animation changes object properties over time by placing keyframes on the Timeline.

At each keyframe, Foxel stores a value for a specific property. Between keyframes, Foxel interpolates those values to create motion or other animated changes.

Key Concepts โ€‹

  • Keyframes
    Keyframes define values at specific frames. For example, you can set one keyframe for an object's starting position and another for its ending position.

  • Channels
    Each animatable property is represented by a channel. Common examples include position, rotation, and scale.

  • Interpolation
    Interpolation defines how Foxel transitions between keyframes.

Why Use Keyframe Animation โ€‹

Keyframe animation is useful when you want to animate motion or property changes without editing every frame manually.

It works especially well for moving objects, camera animation, rotating parts, changing render settings over time, and similar tasks.