Shared Textures
Textures in Foxel are used for overlays and lens textures, enhancing the visual quality of your projects. It is important to note that these textures are not the same as the textures used by Mesh Layers. Mesh layers store the texture directly within the object, rather than separately.
For example, overlays can be used to add logos of the project the model was made for, while lens textures can be applied to create effects like lens dirt, adding realism to your renders.
Managing Textures
Textures are managed through the Textures Tab of the Visual Resources Panel.
🔺 Figure 1: The Textures Tab.
File Location
All texture files are stored in the following directory:Documents\Foxel\Shared\Textures
File Format
Textures are saved in the proprietary format .fxltex, which is optimized for fast loading and efficient upload to the GPU.
Importing Textures
To import textures into Foxel, follow these steps:
- Click on the Import button.
- Select the files you want to import and click Open.
Supported File Formats for Import
| File Format | File Extension |
|---|---|
| Image | .png, .bmp, .jpg, .gif, .tiff |
Exporting Textures
To export textures, follow these steps:
- Select the textures you want to export.
- Right-click on your selection.
- Choose Export from the context menu.
- If you are exporting a single file, you will be prompted to enter a file name.
- If you are exporting multiple files, you will be prompted to select a destination folder. In this case, the default file type will be used for exporting.
Supported File Formats for Export
| File Format | File Extension |
|---|---|
| Image | .png, .bmp, .jpg, .gif, .tiff |