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Merging 2D Objects

The Merging feature in Foxel allows you to combine multiple 2D objects into a single entity, simplifying your design and asset management. This functionality is particularly useful for creating cohesive designs and managing complex scenes.

There are three actions available for merging 2D objects: Merge, Merge Down, and Merge All. Each action serves a distinct purpose.

Merge

To merge two or more selected objects into a single object, follow these steps:

  1. Select the objects you wish to merge.
  2. Navigate to Object > Merge in the menu.
  3. The selected objects will be combined into a single entity, resulting in a new object of type Pixel Layer.

Merge Down

To merge a selected object with the object directly below it, follow these steps:

  1. Select the object you wish to merge down.
  2. Navigate to Object > Merge Down in the menu.
  3. The selected object will be combined with the object directly beneath it in the hierarchy, resulting in a new object of type Pixel Layer.

Merge All

To create a single object from all objects in the scene, follow these steps:

  1. Ensure that all objects you wish to merge are present in the scene.
  2. Navigate to Object > Merge All in the menu.
  3. All objects in the scene will be combined into a single entity, resulting in a new object of type Pixel Layer.

Note

If any of the objects being merged have child objects, those child objects will also be merged into the resulting object.