Exporting Assets โ
Exporting lets you save Foxel content to external file formats for use outside the application.
Export creates external files from your asset. It does not replace the original Foxel asset in your project.
All exports use the currently active Export Settings.
WARNING
At the moment, only Voxel Scenes can be exported. Support for additional asset types may be added in a future version.
Exporting the Open Asset โ
Use this method when you want to export the asset that is currently open.
- Open the asset you want to export.
- Choose File > Export.
- Enter the filename in the save dialog.
- Click OK.
INFO
Use File > Export Again to export the asset again with the same filename. This is useful after making changes to the asset or to the export settings.
Exporting Multiple Assets โ
You can also export multiple assets from the Assets page.
- Switch to the Assets page.
- In the right panel, select the assets you want to export.
- Right-click the selection and choose Export.
- Select the target folder.
- Click OK.
The exported filenames are generated automatically from the asset names.
The file type used for multi-export can be configured in Default Export File Types in the Preferences.
Supported File Types โ
| File Type | File Extension | Description |
|---|---|---|
| Qubicle 3 Model | .qbcl | Format used by Qubicle 3 for voxel scenes. |
| Qubicle Binary | .qb | Binary format for Qubicle models. |
| MagicaVoxel | .vox | Format used by MagicaVoxel. |
| Collada | .dae | Open standard for 3D asset exchange. |
| FBX | .fbx | Common format for 3D models and animations. |
| glTF | .gltf | JSON-based format for 3D scenes and models. |
| glTF Binary | .glb | Binary version of glTF. |
| Wavefront | .obj | Simple format for 3D geometry. |
Related Topics โ
- Export Settings: Learn how export behavior is controlled.
- Projects and Assets Overview: Learn how exported assets fit into the project structure.
- Preferences: Configure default file types for multi-export.