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Exporting Assets โ€‹

Exporting lets you save Foxel content to external file formats for use outside the application.

Export creates external files from your asset. It does not replace the original Foxel asset in your project.

All exports use the currently active Export Settings.

WARNING

At the moment, only Voxel Scenes can be exported. Support for additional asset types may be added in a future version.

Exporting the Open Asset โ€‹

Use this method when you want to export the asset that is currently open.

  1. Open the asset you want to export.
  2. Choose File > Export.
  3. Enter the filename in the save dialog.
  4. Click OK.

INFO

Use File > Export Again to export the asset again with the same filename. This is useful after making changes to the asset or to the export settings.

Exporting Multiple Assets โ€‹

You can also export multiple assets from the Assets page.

  1. Switch to the Assets page.
  2. In the right panel, select the assets you want to export.
  3. Right-click the selection and choose Export.
  4. Select the target folder.
  5. Click OK.

The exported filenames are generated automatically from the asset names.

The file type used for multi-export can be configured in Default Export File Types in the Preferences.

Supported File Types โ€‹

File TypeFile ExtensionDescription
Qubicle 3 Model.qbclFormat used by Qubicle 3 for voxel scenes.
Qubicle Binary.qbBinary format for Qubicle models.
MagicaVoxel.voxFormat used by MagicaVoxel.
Collada.daeOpen standard for 3D asset exchange.
FBX.fbxCommon format for 3D models and animations.
glTF.gltfJSON-based format for 3D scenes and models.
glTF Binary.glbBinary version of glTF.
Wavefront.objSimple format for 3D geometry.