Organizing Objects โ
Each asset in Foxel contains an object hierarchy. The hierarchy helps you structure scenes, manage parent-child relationships, and keep complex assets organized.
Object Hierarchy โ
The hierarchy is a tree structure of objects inside the current asset.
An object can contain child objects, which makes it possible to build larger structures from smaller parts. Parent-child relationships are important for organization, transformations, and visibility.
Why Hierarchy Matters โ
A well-organized hierarchy makes assets easier to work with.
- Structured organization: Related objects can be grouped together.
- Shared transformations: Child objects inherit the transformations of their parent.
- Visibility control: Entire branches of the hierarchy can be shown or hidden together.
Working in the Hierarchy โ
Use the Hierarchy to view and manage the object structure of the current asset.
In the Hierarchy, you can:
- expand or collapse branches
- select objects
- inspect the active object in the Inspector
- toggle the visibility of objects and their children
Creating Child Objects โ
To create a child object:
- Select the parent object.
- Choose Object > Create or click Create below the Hierarchy.
- Select the object type.
The new object is added under the selected parent.
Reordering and Reparenting Objects โ
You can change the position of objects in the hierarchy by dragging them.
- Select the object or objects you want to move.
- Drag them to a new location in the Hierarchy.
- Release the mouse button to place them.
Depending on where you drop them, the moved objects are either:
- reordered above or below another object
- parented under another object
Good Practices โ
- Use clear and descriptive object names.
- Group related objects under shared parents.
- Keep the hierarchy tidy as your asset grows.