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Organizing Objects โ€‹

Each asset in Foxel contains an object hierarchy. The hierarchy helps you structure scenes, manage parent-child relationships, and keep complex assets organized.

Object Hierarchy โ€‹

The hierarchy is a tree structure of objects inside the current asset.

An object can contain child objects, which makes it possible to build larger structures from smaller parts. Parent-child relationships are important for organization, transformations, and visibility.

Why Hierarchy Matters โ€‹

A well-organized hierarchy makes assets easier to work with.

  • Structured organization: Related objects can be grouped together.
  • Shared transformations: Child objects inherit the transformations of their parent.
  • Visibility control: Entire branches of the hierarchy can be shown or hidden together.

Working in the Hierarchy โ€‹

Use the Hierarchy to view and manage the object structure of the current asset.

In the Hierarchy, you can:

  • expand or collapse branches
  • select objects
  • inspect the active object in the Inspector
  • toggle the visibility of objects and their children

Creating Child Objects โ€‹

To create a child object:

  1. Select the parent object.
  2. Choose Object > Create or click Create below the Hierarchy.
  3. Select the object type.

The new object is added under the selected parent.

Reordering and Reparenting Objects โ€‹

You can change the position of objects in the hierarchy by dragging them.

  1. Select the object or objects you want to move.
  2. Drag them to a new location in the Hierarchy.
  3. Release the mouse button to place them.

Depending on where you drop them, the moved objects are either:

  • reordered above or below another object
  • parented under another object

Good Practices โ€‹

  • Use clear and descriptive object names.
  • Group related objects under shared parents.
  • Keep the hierarchy tidy as your asset grows.