Voxel Scene โ
A Voxel Scene is the main asset type in Foxel. It is used to build, organize, animate, and render voxel-based scenes.
Voxel Scenes are the most flexible asset type in Foxel and will likely be the one you use most often.
What a Voxel Scene Can Contain โ
A Voxel Scene can contain:
- voxel objects
- lights
- cameras
- references to other assets
This allows you to build anything from a simple static model to a larger animated scene with multiple elements.
Key Features โ
Keyframe animation: Voxel Scenes support keyframe-based animation for objects, lights, cameras, and other scene properties.
Asset references: A Voxel Scene can reference other asset types, including Voxel Movies, Mesh Assets, and Heightmaps.
Lighting and cameras: You can add and edit lights and cameras directly inside the scene.
Rendering: Voxel Scenes can be rendered to images or image sequences for preview, presentation, or final output.
Typical Uses โ
Voxel Scenes are commonly used for:
- building voxel models and environments
- creating animations
- setting up lighting and camera shots
- combining multiple assets into one scene
- rendering still images or animated sequences
Because Voxel Scenes combine editing, animation, and rendering in a single asset type, they form the core of most Foxel workflows.