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Creating and Deleting Objects โ€‹

Foxel lets you create new objects directly inside the current asset.

Depending on the asset type and workflow, this can include layers, references, cameras, lights, helper objects, and other scene objects.

Creating Objects โ€‹

You can create objects in two ways:

  • Click the Create button in the Hierarchy.
  • Choose Object > Create and then select the object type.

After selecting an object type, Foxel opens the Create Object dialog.

Create Object Dialog ๐Ÿ”บ Figure 1: The Create Object dialog.

Common Options โ€‹

The following options are available for most object types:

NameDefines the name of the new object.
PositionDefines where the new object is created.
ParentDefines where the new object is inserted in the hierarchy.

Some object types provide additional options. For example, a Voxel Layer can define a starting shape.

Position Options โ€‹

At View FocusCreates the object at the current view focus position.
At World OriginCreates the object at the world origin.
At SelectionAvailable only when an object is active when the dialog is opened. Creates the new object at the active object's position and also matches its orientation and scale.

Parent Options โ€‹

Same as SelectionUses the same parent as the active object.
RootCreates the object at the top level of the hierarchy.

Deleting Objects โ€‹

You can delete objects in two ways:

  • Select the objects in the Hierarchy and click the Delete button.
  • Choose Object > Delete.

Deleting an object also deletes all of its child objects.