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Introduction to Mesh Modeling โ€‹

Mesh Modeling in Foxel is really texture editing for imported meshes.
You do not edit vertices or faces. Instead, you edit the texture data of Mesh Layers inside a Mesh Asset.

What Foxel Imports โ€‹

When a mesh file is imported, Foxel converts it into its own internal mesh asset format.
Each imported mesh becomes a Mesh Layer, and each Mesh Layer contains exactly one editable texture.

Texels in Foxel โ€‹

Foxel converts the source texture into indexed texels.
Each texel stores:

  • a color index
  • a material index

Those indices point to the open asset's Color Palette and Material Set.

This keeps mesh texture editing consistent with the rest of the asset.

Important Limitations โ€‹

Foxel does not edit mesh topology. You cannot move vertices or modify faces here.
Mesh Modeling is focused on repainting and processing texture data.

Why This Is Useful โ€‹

Edited mesh textures immediately affect how mesh references look once they are voxelized in a Voxel Scene.