Introduction to Mesh Modeling โ
Mesh Modeling in Foxel is really texture editing for imported meshes.
You do not edit vertices or faces. Instead, you edit the texture data of Mesh Layers inside a Mesh Asset.
What Foxel Imports โ
When a mesh file is imported, Foxel converts it into its own internal mesh asset format.
Each imported mesh becomes a Mesh Layer, and each Mesh Layer contains exactly one editable texture.
Texels in Foxel โ
Foxel converts the source texture into indexed texels.
Each texel stores:
- a color index
- a material index
Those indices point to the open asset's Color Palette and Material Set.
This keeps mesh texture editing consistent with the rest of the asset.
Important Limitations โ
Foxel does not edit mesh topology. You cannot move vertices or modify faces here.
Mesh Modeling is focused on repainting and processing texture data.
Why This Is Useful โ
Edited mesh textures immediately affect how mesh references look once they are voxelized in a Voxel Scene.