Filters
Filters are a variety of operations that allow users to manipulate and enhance the colors and materials of their mesh models. These filters enable creative control over the visual appearance of textures of Mesh Layers, making it easy to achieve the desired aesthetic.
Note
Foxel utilizes an indexed color system, which means that colors are represented by a limited palette of predefined colors. When applying color filters, the resulting colors are calculated and then matched to the closest available color in the active palette. This ensures that the final appearance remains consistent with the selected color options, while also allowing for creative adjustments.
Important
If there are selected texels in the active texture, any filter will only apply to these selected texels. Otherwise, all texels from all selected Mesh Layers will be affected.
Available Filters
The available filters work similarly to those described in the Voxel Modeling section, but they are specifically designed for use with texels and Mesh Layers instead of voxels and Voxel Layers.
The following links will direct you to the descriptions in the Voxel Modeling section:
| Filter | Description |
|---|---|
| Adjust Hue/Saturation | Modify the hue, saturation, and lightness of the texel colors. |
| Adjust Brightness/Contrast | Change the overall brightness and contrast of the texture. |
| Color Overlay | Blend the texel colors with a selected color for unique visual effects. |
| Desaturate | Reduce the intensity of colors, creating a more muted appearance. |
| Invert Colors | Reverse the colors in the texture to their complementary counterparts. |
| Reduce Colors | Remap the colors in the texture to a target color count. |
| Replace Color | Replace target colors in the texture with a replacement color. |
| Replace Material | Replace target materials in the texture with a replacement material. |