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Filters

Filters are a variety of operations that allow users to manipulate and enhance the colors and materials of their mesh models. These filters enable creative control over the visual appearance of textures of Mesh Layers, making it easy to achieve the desired aesthetic.

Note

Foxel utilizes an indexed color system, which means that colors are represented by a limited palette of predefined colors. When applying color filters, the resulting colors are calculated and then matched to the closest available color in the active palette. This ensures that the final appearance remains consistent with the selected color options, while also allowing for creative adjustments.

Important

If there are selected texels in the active texture, any filter will only apply to these selected texels. Otherwise, all texels from all selected Mesh Layers will be affected.

Available Filters

The available filters work similarly to those described in the Voxel Modeling section, but they are specifically designed for use with texels and Mesh Layers instead of voxels and Voxel Layers.

The following links will direct you to the descriptions in the Voxel Modeling section:

FilterDescription
Adjust Hue/SaturationModify the hue, saturation, and lightness of the texel colors.
Adjust Brightness/ContrastChange the overall brightness and contrast of the texture.
Color OverlayBlend the texel colors with a selected color for unique visual effects.
DesaturateReduce the intensity of colors, creating a more muted appearance.
Invert ColorsReverse the colors in the texture to their complementary counterparts.
Reduce ColorsRemap the colors in the texture to a target color count.
Replace ColorReplace target colors in the texture with a replacement color.
Replace MaterialReplace target materials in the texture with a replacement material.