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Helper Objects

Helper objects assist in organizing and managing your scene. The following helper objects are available:

Group

The Group object is a container that allows users to organize multiple objects within a scene. By grouping objects together, users can manage them as a single entity, making it easier to manipulate, move, or apply transformations to a collection of related items. Groups are particularly useful for maintaining a clean and organized workspace, especially in complex scenes with numerous elements.

Locator

The Locator is a lightweight object used to mark specific points in a scene without adding any visual geometry. Locators serve as reference points for positioning other objects, guiding animations, or defining key locations. They are particularly useful for organizing scenes and providing spatial context without cluttering the visual representation.

Scan Box

The Scan Box is a specialized object that defines a specific three-dimensional area within an asset, such as a Voxel Scene or Mesh Asset. Its primary function is to serve as a boundary that determines which portions of the asset's data will be extracted and converted into voxel data for use by Reference objects.

When a Scan Box is created, it establishes an axis-aligned bounding box that encapsulates the desired section of the asset. This allows users to focus on a particular region, ensuring that only the relevant voxel data within this box is utilized. By doing so, the Scan Box optimizes the data extraction process, enabling efficient resource use and enhancing performance, especially with large assets.

In summary, the Scan Box acts as a precise selector, allowing users to define and control the specific area from which voxel data is sourced, facilitating a streamlined workflow in the creation and manipulation of voxel environments.

For more information, see Referencing Assets.

Scan Box Properties

  • Size: Defines the dimensions of the Scan Box, determining the volume of the area from which voxel data will be extracted.
  • Origin: Sets the origin of the voxel grid data when loaded into a Reference object, serving as an offset that helps position the voxels accurately within the scene.
  • Frame: Specifies the frame used when a Reference object requests voxel data from the asset containing the Scan Box, ensuring that the correct data is retrieved based on the selected frame.