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Copying and Pasting โ€‹

Foxel includes an internal clipboard for cutting, copying, and pasting objects, voxels, and pixels.

This allows you to duplicate content, move it within an asset, or transfer it between assets.

Internal Clipboard โ€‹

The internal clipboard works independently of the operating system clipboard.

Cut โ€‹

Cut removes the selected content and places it on the internal clipboard.

If an object is cut, all of its child objects are included as well.

Copy โ€‹

Copy copies the selected content to the internal clipboard.

If an object is copied, all of its child objects are included as well.

Paste โ€‹

Paste inserts the clipboard content into the current asset.

If object data is pasted into a different asset type, Foxel may convert it if the target asset does not support the original object type.

For example, when a Mesh Object is pasted into a Voxel Scene, it may be converted into a Voxel Layer.

Copying and Pasting Voxels and Pixels โ€‹

Foxel can also cut, copy, and paste selected voxels or pixels.

When voxel or pixel data is pasted, the result depends on the current selection and active layer:

  • If no compatible Voxel Layer or Pixel Layer is active, Foxel creates a new layer and pastes the data there.
  • If a compatible layer is active, Foxel pastes the data into the center of that layerโ€™s grid.

This makes it possible to move or duplicate parts of a layer without having to create a new object manually.

Pasting from the Operating System Clipboard โ€‹

You can also paste bitmap data from the operating system clipboard by choosing Edit > Paste OS Clipboard.

The result depends on the currently open asset type:

  • In a Voxel Scene or Voxel Movie, the bitmap is converted into a Voxel Layer.
  • In a Heightmap, the bitmap is converted into a Pixel Layer.

This allows you to bring image data from other applications directly into Foxel.