Editing Mini Sets ​
You can edit Mini Sets using the Mini Set Editor. To open the editor, you have several options:
- Double-click a Mini in the Minis Tab to edit the active Mini Set.
- Double-click a Mini Set in the Mini Sets Tab to edit that specific Mini Set.
- Open the Mini Selector by clicking the Active Mini button on the Toolbar (default shortcut:
3), and then click the Edit button in the lower left corner.
🔺 Figure 1: The Edit button is in the lower left corner of the Mini Selector
The Mini Set Editor opens in a separate dialog window. Please note that all actions performed inside this window are only saved if you click OK.
🔺 Figure 1 The Mini Set Editor displays all Minis of the set on the left and allows you to edit the active Mini on the right.
Managing Minis of a Mini Set ​
The Minis of the edited Mini Set are listed on the left side of the Mini Set Editor. Here you can perform various actions:
- Activate a Mini: Click on a Mini to activate it. This will load the Mini in the editing area on the right side of the Mini Set Editor.
- Select Minis:
- Use Ctrl + Click to toggle the select state of individual Minis.
- Use Shift + Click to select all Minis between two clicked items.
- Create a New Mini: Click the New Mini button to create a new Mini in the first available space and activate it. The new Mini is initialized with pixels from the last active Mini before clicking the button.
- Delete Minis: Select the Minis you want to remove and click the Delete Selected Minis button.
- Import Minis: Click the Import button and select the files you want to import into the Mini Set. For more information, see Importing Minis.
- Move Minis: Drag and drop Minis to change their positions within the Mini Set.
- Organize Minis: Use the right-click context menu to organize Minis, which removes empty spaces between Minis in the set.
- Export Minis: Select the Minis you wish to export and choose Export Selected from the context menu. For more information, see Exporting Minis.
Editing Minis ​
The active Mini can be edited in the right section of the Mini Set Editor. Here, you can perform various modifications to the Mini.
This editor is a streamlined version of the Heightmap Editor, functioning in a similar manner: you select a tool to define the modification operation and a tool mode to determine how the operation is applied.
Key Differences from the Heightmap Editor ​
- Pixel Selection: Pixel selection is not available in the Mini Editor.
- Height Tool: Elevating pixels is performed using a dedicated Height Tool.
- Move Tool: When using the Move Tool, all pixels will be moved simultaneously. Pixels that are pushed out will be pushed in from the opposite side.
Channels ​
The Mini Editor does not allow you to preview the 3D version of a Mini. To address this limitation, the Mini Editor provides three different channels:
- The Color Channel is the default view, displaying the colors of the pixels.
- The Material Channel shows the materials of the pixels represented in color codes.
- The Height Channel visualizes the height of the pixels encoded in shades of gray, with black representing height 1 and white representing height 32.
You can select the channel in the top right corner of the editor.
Additional Features ​
- Elevate Pixels: Use the Height Tool to elevate pixels. Choose Raise or Lower to modify the height of the selected pixels.
- Flatten Mini: Use the context menu to flatten the Mini, which sets the height of all pixels to 1.
- Flip and Rotate: Use the buttons on the right to flip the Mini horizontally, flip it vertically, or rotate it 90 degrees.
- Undo/Redo/Revert: Use the buttons on the right to undo, redo, or revert changes. Reverting undoes all changes made to the active Mini.
Note
The undo history is reset when a different Mini is activated.