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Manual Overview โ€‹

Foxel covers a wide range of workflows, so this manual is divided into sections based on tasks.

You do not need to read everything in order. If you are new to Foxel, start with Getting Started and then use this page to find the sections that match what you want to do next.

A good starting path is:

  1. Getting Started
  2. Workspace
  3. Projects and Assets
  4. Scene Objects
  5. Modeling
  6. Colors and Materials

After that, continue with the sections that match your workflow, such as Prefabs, Minis, Animation, Rendering, or Scripting.

Introduction โ€‹

The Introduction section contains the pages that help you get oriented before diving into the full manual.

Main Sections โ€‹

Workspace โ€‹

Explains how the interface is organized.

Read this section if you want to understand the Scene View, Header Bar, Toolbar, Pages, Inspector, Hierarchy, shortcuts, and other core parts of the UI.

Projects and Assets โ€‹

Explains how Foxel stores and organizes your work.

Read this section if you want to understand projects, asset types, importing, exporting, properties, and how assets relate to each other.

Scene Objects โ€‹

Explains the objects that exist inside scenes.

Read this section if you want to understand scene hierarchy, object properties, transforms, organization, and the different object types used in Foxel.

Modeling โ€‹

Covers the editing workflows for voxel, pixel, and mesh-based content.

Read this section if you want to learn the actual creation tools, editing modes, transformations, operations, and filters.

Colors and Materials โ€‹

Explains how Foxel handles palette colors and materials.

Read this section if you want to understand how surface appearance is controlled and how colors and materials are assigned separately.

Prefabs โ€‹

Explains how to create, manage, and use reusable 3D content.

Read this section if you want to store and place reusable scene elements.

Minis โ€‹

Explains how to work with reusable 2D content.

Read this section if you want to create, edit, import, export, and place Minis efficiently.

Animation โ€‹

Explains Foxelโ€™s animation workflows.

Read this section if you want to animate objects, cameras, or voxel movies.

Rendering โ€‹

Explains how to preview and render your work.

Read this section if you want to set up cameras, lighting, environmental settings, render effects, and output images or animations.

Scripting โ€‹

Explains how to create, edit, and run scripts.

Read this section if you want to automate tasks or extend workflows through Foxelโ€™s Lua API.

Shared Files โ€‹

Explains the shared resources used across projects.

Read this section if you want to work with reusable palettes, materials, mini sets, prefab packages, scripts, textures, profiles, and other shared files.

How to Use This Manual Efficiently โ€‹

If you are new to Foxel, focus first on:

  • the workspace
  • Voxel Layers and scene objects
  • modeling basics
  • colors and materials
  • how projects and assets are organized

After that, move into the workflow-specific sections that matter for your work, such as Prefabs, Minis, Animation, Rendering, or Scripting.