Working with 3D Objects โ
This section covers common operations for working with 3D objects in Foxel.
In this context, 3D objects are objects that can be positioned and transformed in 3D space, such as layers, references, lights, cameras, and helper objects.
These tools are used to position, duplicate, merge, and arrange objects in 3D space. They are especially useful when building scenes, composing assets, or refining object layouts.
Topics in This Section โ
- Transforming 3D Objects: Move, rotate, and scale objects in the scene.
- Merging 3D Objects: Combine multiple 3D objects into a single object.
- Duplicating 3D Objects: Create copies of existing objects.
- Aligning and Distributing 3D Objects: Arrange multiple objects in a clean and controlled way.