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Working with 3D Objects โ€‹

This section covers common operations for working with 3D objects in Foxel.

In this context, 3D objects are objects that can be positioned and transformed in 3D space, such as layers, references, lights, cameras, and helper objects.

These tools are used to position, duplicate, merge, and arrange objects in 3D space. They are especially useful when building scenes, composing assets, or refining object layouts.

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