Foxel Tutorials
This section contains short, practical tutorials for learning Foxel.
Use these tutorials when you want to understand a workflow, try a feature, or solve a specific task. For full reference documentation, use the Foxel Manual.
Start Here
If you are new to Foxel, start with these tutorials:
- Your First 2 Minutes in Foxel
- How Object Selection Works
- Tools vs Tool Modes
- Colors vs Materials
- A Simple First Practice Build
These tutorials introduce the basic ideas you need before moving into more specific workflows.
I Want To Learn the Main Editing Workflow
Use these tutorials if you want to understand how drawing, editing, and basic voxel work is structured in Foxel.
Start in Foxel
The Start in Foxel tutorials introduce the basic workspace behavior, object selection, tool logic, view switching, and the difference between colors and materials.
Recommended when you are still building your first mental model of Foxel.
Voxel Tool Modes
The Voxel Tool Modes tutorials explain how Foxel’s voxel tools behave in Point, Box, Area, Rectangle, Brush, and Flood modes.
Recommended when you know which tool you want to use, but not yet which mode fits the edit.
Open Voxel Tool Modes tutorials
Everyday Workflows
The Everyday Workflows tutorials cover common editing tasks such as moving objects, starting voxel layers, transforming selections, replacing colors, reducing colors, editing LODs, and using shared files.
Recommended when you already know the basics and want faster day-to-day workflows.
Open Everyday Workflows tutorials
I Want To Reuse Content
Use these tutorials if you want to build reusable parts, share content across projects, or bring existing assets into another scene.
References
The References tutorials explain how to bring other assets into a scene, how generated voxel data works, how scan boxes affect references, and when to convert or break a reference.
Recommended when you want to reuse project assets without copying everything manually.
Prefabs and Minis
The Prefabs and Minis tutorials explain the difference between reusable voxel object content and reusable 2D height-based detail.
Recommended when you want to build libraries of reusable objects, decorations, patterns, or surface details.
Open Prefabs and Minis tutorials
Heightmaps
The Heightmaps tutorials explain how heightmap assets work, how layer height modes interact, and how heightmaps can be used for environment detail.
Recommended when you want to create terrain-like forms or 2D-plus-height details.
I Want To Animate
Use these tutorials if you want to create motion, edit animation timing, or use Voxel Movies.
Animation
The Animation tutorials explain Foxel’s two animation workflows:
- Keyframe animation for animating object properties over time.
- Frame-by-frame animation with Voxel Movies.
Recommended when you want to understand which animation system fits your task.
I Want To Export or Prepare Assets for Production
Use these tutorials if you want to move work out of Foxel, prepare assets for another tool, or set up repeatable production workflows.
Export Workflows
The Export Workflows tutorials cover export settings, profiles, PBR map export, mesh optimization, watertight export, transformation cleanup, repeated exports, and batch exporting.
Recommended when you want predictable output for engines, renderers, or pipelines.
Open Export Workflows tutorials
Production Workflows
The Production Workflows tutorials cover larger-scene organization, camera-based rendering setup, and mesh voxelization for stylized workflows.
Recommended when you are working with more complex scenes or production-style asset preparation.
Open Production Workflows tutorials
I Want To Automate Foxel
Use these tutorials if you want to run scripts, learn from the log, or automate repeated work.
Scripting
The Scripting tutorials explain what scripting is good for, how to create and edit scripts, how to run scripts in Foxel, and how to run scripts from the command line.
Recommended when you want to automate repetitive tasks or integrate Foxel into a larger workflow.
I Am Coming From MagicaVoxel
Use these tutorials if you already know MagicaVoxel and want to understand how Foxel is different.
Switching from MagicaVoxel
The Switching from MagicaVoxel tutorials explain the main differences between Foxel and MagicaVoxel, including scenes, projects, reuse systems, separate colors and materials, and VOX export behavior.
Recommended when you are trying to translate an existing MagicaVoxel workflow into Foxel.
Open Switching from MagicaVoxel tutorials
Tutorials vs Manual
The tutorials are task-oriented. They explain what to do and why it matters in common workflows.
The manual is reference-oriented. It explains Foxel’s systems, dialogs, settings, and options in more detail.
Use the tutorials when you want a guided path.
Use the manual when you need complete information about a specific feature.