Voxelize a Mesh Asset for Fast Stylization
This tutorial shows a practical bridge workflow from traditional 3D content into Foxel.
Instead of rebuilding a form from scratch, you import a mesh, inspect and adjust its default scan preview, place it into a Voxel Scene as a Mesh Reference, and use that as the starting point for voxel work.
Why This Matters
When a shape already exists as a mesh, rebuilding it voxel by voxel can be unnecessary.
Foxel gives you a bridge workflow that starts from mesh import and leads into voxelization.
This is useful when you want to turn existing 3D content into stylized voxel content without recreating the entire form manually.
Step 1: Import The Mesh
Start by importing the mesh into Foxel.
This creates the mesh as a Mesh Asset inside the project.
Once imported, the mesh can be inspected, adjusted, and reused through the project workflow.
Step 2: Check The Default Scan Preview
After import, inspect the default scan preview in the Header Bar.
This preview helps you see how the mesh is being read before you use it in a scene.
Check whether the mesh appears with the expected:
- Size
- Position
- Orientation
- Overall shape
The goal is to make sure the source mesh is prepared correctly before it becomes part of the voxel workflow.
Step 3: Adjust The Transform If Needed
If the scan preview does not look right, adjust the mesh transform before continuing.
This is an important step because the preview helps you control the setup before using the mesh in a scene.
For example, you may need to adjust the transform if the mesh appears too large, too small, rotated incorrectly, or offset from the expected position.
Step 4: Add It To A Voxel Scene As A Mesh Reference
Once the mesh looks right, add it to a Voxel Scene as a Mesh Reference.
This is the handoff step.
The imported mesh now becomes part of the scene workflow, where voxelization-oriented work becomes practical.
A Mesh Reference lets the scene use the mesh as source content for generated voxel data.
Why This Workflow Is Useful
This workflow helps with:
- Bringing existing mesh content into Foxel quickly.
- Avoiding unnecessary rebuild work.
- Setting up stylized voxel conversion.
- Using scene-based workflows instead of isolated asset handling.
- Turning traditional 3D forms into voxel-based content.
It is especially useful when the imported mesh already has the shape you need, but you want the final result to fit a voxel style.
What To Remember
- Import the mesh first.
- The mesh becomes a Mesh Asset in the project.
- Inspect the default scan preview in the Header Bar.
- Adjust the transform until the preview looks right.
- Add the mesh to a Voxel Scene as a Mesh Reference.
- Use that setup as the basis for voxelization or stylized conversion.