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Your First 2 Minutes in Foxel

Before you start clicking around, it helps to know how Foxel is structured.

This tutorial gives first-time users enough orientation to open the default project, understand what they are looking at, and begin editing.

Why This Matters

Foxel is easier to learn once you understand its structure first.

This page is not about every feature. It is about knowing what you are looking at before your first edits.

The most important beginner structure is:

text
Project > Asset > Scene > Object > Voxel Layer

Once that structure is clear, the workspace becomes easier to read.

Projects Contain Assets

Foxel stores your work in projects and assets.

A Project is the main container for your work.

An Asset is an individual file inside that project.

A project can contain different asset types, such as:

For most beginners, the most important asset type is the Voxel Scene.

A Voxel Scene Contains Objects

Inside a Voxel Scene, you work with objects.

A scene can contain different object types, such as:

For basic voxel modeling, the most important object type is the Voxel Layer.

A Voxel Layer contains the voxel grid that you actually edit.

Pages Mainly Change The Side Panels

Foxel uses pages to organize the workspace by task.

Pages do not switch to completely separate editors. Instead, changing pages mainly changes the left and right side panels while the central view stays visible.

Pages are switched at the bottom of the app.

At the beginning, the most useful pages are:

  • Scene for selecting objects, organizing the scene, and editing object properties.
  • Surface for working with colors and materials.
  • Assets for managing projects and asset files.

The Scene View remains the central place where you see and edit your work.

What To Focus On First

For the first two minutes, focus only on the core structure:

  1. Open the default project.
  2. Open or inspect the default Voxel Scene.
  3. Select the Voxel Layer.
  4. Notice that pages change the side panels.
  5. Use the Scene, Surface, and Assets pages only as needed.

Do not try to learn every menu or panel immediately.

The first goal is simply to understand where your editable voxel content is.

What To Remember

  • Projects contain assets.
  • A Voxel Scene is the main beginner asset.
  • Scenes contain objects.
  • Voxel Layers are the editable voxel grids.
  • Pages mainly change the side panels.
  • The central Scene View stays visible while switching pages.
  • The most useful beginner pages are Scene, Surface, and Assets.