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Foxel’s Reuse Workflow: Prefabs, Minis, and References

This tutorial explains one of Foxel’s biggest workflow differences.

Reuse is not one single feature. Foxel has several reuse systems, and each one solves a different kind of problem.

Why This Matters

A lot of voxel workflows treat reuse in a limited way.

Foxel is different because it provides multiple reuse systems for different kinds of content and workflow needs.

The main reuse systems are:

They are related, but they are not the same thing.

Prefabs

Prefabs are for reusable 3D voxel content.

Use them when you want to save something as a reusable building block and place it again later instead of rebuilding it.

Prefabs are useful for content such as:

  • Props
  • Modular pieces
  • Repeated construction parts
  • Small objects
  • Decorative elements

Use Prefabs when the reusable element is mainly a 3D voxel object.

Minis

Minis are reusable mini heightmaps.

They are not just flat 2D stamps. They include height information and are useful for repeated detail workflows where fast surface variation matters.

Minis are useful for content such as:

  • Small surface details
  • Repeated height accents
  • Panel details
  • Relief shapes
  • Small carved or raised forms

Use Minis when the reusable element is mainly 2D-plus-height detail.

References

References let you reuse source content without rebuilding it.

This is useful when the strength of the workflow is not duplication, but staying connected to the source asset.

A Reference uses another asset as source content and generates voxel data from it inside the scene.

References are useful when:

  • You want to reuse an asset from the current project.
  • You want the scene to use generated content from another asset.
  • You want to avoid manually rebuilding the same content.
  • You want a source-based workflow instead of a copied object workflow.

Use References when the reusable content should remain connected to a source asset.

How They Are Different

These systems solve different reuse problems.

SystemBest ForBasic Idea
PrefabsReusable 3D voxel contentPlace saved voxel building blocks again later
MinisReusable height-based detailApply small 2D-plus-height details
ReferencesSource asset reuseReuse another asset as generated scene content

A simple distinction is:

  • Prefabs reuse 3D voxel parts.
  • Minis reuse small height-based details.
  • References reuse source assets.

Why This Scales Better

Foxel’s reuse workflow is layered.

Instead of forcing every reuse problem into one system, Foxel provides different tools for different situations.

This makes larger projects easier to manage because not all repeated content has the same purpose.

A repeated prop, a repeated height detail, and a reused project asset are different workflow problems. Foxel treats them differently.

What To Remember

  • Foxel has several reuse systems.
  • Prefabs, Minis, and References are not the same thing.
  • Prefabs are for reusable 3D voxel content.
  • Minis are reusable mini heightmaps.
  • Minis are not just flat 2D stamps.
  • References reuse source assets.
  • Each system solves a different reuse problem.
  • This layered approach is one reason Foxel scales better.