Foxel combines pixel-level precision with powerful sculpting tools to give you complete control over your creations. Whether you're building intricate characters or bold architectural forms, Foxel's modeling tools are fast, flexible, and fun to use.
Voxel Sculpting
Draw, erase, coat, select, and paint using versatile tools with support for freehand strokes, geometric shapes, and patterned fills across 2D and 3D spaces.
LOD Generation & Editing
Automatically generate lower-detail versions for performance, then fine-tune each LOD manually for perfect control.
Sloped VoxelsComing Soon
Break out of the blocky look with precise 45° sloped voxels. Fully supported by the modeling engine and export system — no render tricks, just clean, optimized geometry.
Heightmap Editing
The built-in heightmap editor uses the same familiar brush system for a seamless workflow. Great for landscapes, surface details, or top-down designs
Multi-Mode Brush Tools
Freehand, line, square, circle, box, sphere — switch with a click.
Transform Tools
Move, scale, and rotate any selection with gizmos and live previews.
Stamp Tool
Stamp patterns or reusable components into your model.
Painting
Consistent Colors, Powerful Materials.
Foxel gives you full creative control over color and surface properties across all asset types. Whether you’re painting a voxel model or editing a mesh texture, everything uses the same shared palette and PBR material set — keeping your project consistent and organized.
Indexed Color System
Every object in your project — voxels, pixels, texels — uses the same project-wide color palette. Update a color once and see it reflected across all linked assets.
PBR Materials
Control how surfaces react to light with per-voxel material properties: roughness, metallic, emissive, and alpha. Fully compatible with Foxel’s real-time renderer and export formats.
Scenes
Build Complex Worlds from Simple Parts.
Scenes in Foxel are flexible and intuitive, letting you organize, transform, and structure your creations however you like. Group objects, nest them in hierarchies, and fine-tune every detail in the inspector — all with real-time feedback and full control.
Object Transformation
Move, scale, and rotate objects or groups using intuitive on-screen gizmos. See changes live in the viewport as you adjust poses, layouts, or spacing with ease.
Hierarchical Structure
Use parent-child relationships to organize objects. Build modular assemblies, group parts logically, and rearrange the hierarchy at any time.
Inspector
Select objects to view and edit transforms, visibility, and other properties.
Real-Time Preview
Every change is instantly visible in the scene viewport.
Object Layers
Group items into object layers to select, isolate, or hide them as needed.
Projects
Stay organized. Work smarter.
Foxel keeps your creative workflow tidy with structured projects and flexible asset management. Reference assets seamlessly between files, manage everything from one place, and ensure consistency across your work with shared palettes and materials.
Structured Project Assets
Every project is built from four main asset types: Voxel Scenes, Voxel Movies, Mesh Assets, and Heightmaps. Each has its own editor and role in the pipeline.
Drag-and-Drop Referencing
Add assets to scenes with a simple drag-and-drop. They’re voxelized automatically and stay linked — update the source, and every reference follows.
Consistent Color & Materials
Each project has its own palette and material set, shared by all project assets.
Shared File System
Use shared files like prefabs, cubemaps, or overlays across any project.
Organized File Management
Rename, duplicate, delete, filter, and search assets in an intuitive sidebar.
Prefabs
Build Faster with Reusable Components.
Foxel lets you work smarter by reusing content across projects. Prefabs and Minis make it easy to create scenes from repeatable, shareable elements — whether you're stamping out terrain reliefs or dragging full 3D models into place.
Prefabs
Drop ready-made 3D content into your scene using Prefabs. Packaged with metadata, Prefabs are easy to reuse, share, and manage across projects.
Minis
Design compact reliefs with a dedicated editor or convert voxel/pixel selections into reusable Minis, perfect for quickly adding repeating details like bricks, panels, or greebles.
Mini Sets
Each Mini Set holds 256 Minis in a single shareable file.
Precision Placement
Place Minis into your scenes with full control over spacing and repetition.
Stamp Tool
Use the Stamp Tool to quickly place Minis directly into voxel space
Animation
Bring Your Voxels to Life.
Foxel gives you both intuitive keyframe tools and precise frame-by-frame control — ideal for artists, animators, and game developers alike.
Keyframe Animation
Create smooth animations using keyframes on a timeline. Animate almost any object property—from position and rotation to visibility and lighting — with just a few clicks.
Frame-by-Frame Animation
Sculpt each frame with the full voxel toolset. Edit your animation like a stop-motion sequence and save it as a reusable Voxel Movie asset.
Keyframe to Frame Conversion
Convert keyframe animations into editable frame-by-frame sequences.
Scene Playback
Add Voxel Movies to playback frame-by-frame sequences directly in your scenes.
Multiple Interpolation Modes
Choose between linear, step, tween, or spline interpolation.
Rendering
Show Your Work in the Best Light.
From quick previews to polished final frames, Foxel includes everything you need to present your creations beautifully. Control lights, cameras, and effects in real time — then render straight to file.
Real-Time PBR Renderer
What you see is what you get. Foxel's built-in physically based renderer delivers accurate lighting, reflections, and materials — with instant feedback as you work.
Render Effects & Environments
Use LUTs, cubemaps, and environmental profiles to stylize your scenes. Adjust ambient color, fog, exposure, bloom, and more — all live and fully animatable
Camera & Light Nodes
Add and position multiple cameras and lights, and animate their properties.
Render to File
Export stills, image sequences, or animated GIFs directly from the viewport.
Render Profiles
Load complete lighting and render effects settings from reusable profiles.
Scripting
Automate Anything.
Extend Foxel's functionality using Lua scripts. Whether you're automating exports, customizing workflows, or building your own tools, Foxel's API gives you deep control over your voxel projects.
Scriptable Buttons
Attach Lua scripts to custom buttons to create new features, automate tasks, or add shortcuts to your favorite workflows — right inside the UI.
Command Line Scripting
Launch Foxel from the command line and run scripts to automate exports, voxelization, rendering, and more. A minimal UI shows progress while your scripts do the heavy lifting.
Powerful API
Script everything from modeling to rendering with full control.
Integrates with Your Pipeline
Automate exports, conversions, or batch renders as part of your studio’s toolchain.
Rapid Prototyping
Experiment with ideas and test new workflows instantly.
Export
Get Your Voxels Out.
Foxel exports production-ready assets with blazing speed and precision. From watertight 3D meshes to MagicaVoxel scenes, you get full control over the output — no cleanup required.
Mesh Export
Export watertight polygon meshes in FBX, OBJ, GLTF, and other standard formats. Foxel’s export engine is built from scratch for performance and accuracy.
Voxel Export
Export your scenes to MagicaVoxel and Qubicle format. Foxel automatically maps advanced features to match each format’s limitations with minimal loss.
Smart Texture Maps
Generate clean textures with full support for albedo, alpha, roughness, metalness, and emissive maps.
Export Profiles
Save custom profiles for different export scenarios. Ideal for batch operations or command line scripting.
Built for Speed
Foxel’s export engine is up to 10× faster than previous tools — perfect for high-volume production.
Ready to Try Foxel?
Get started today and experience the most advanced voxel tool available.
Foxel combines the best parts of classic voxel editors with modern workflows you won’t find anywhere else. Here’s how it stacks up against MagicaVoxel and Qubicle — feature by feature.
Feature
Qubicle
MagicaVoxel
Foxel
All 3 voxel editors let you create and sculpt voxel models with intuitive brush-based tools in full 3D.
Foxel supports free move, rotate, and scale of voxels with live preview, plus additional dialog options. In Qubicle and Magica, only move is live — rotation/scale are handled via numeric input.
Foxel offers precise 45° slopes and intersections with real geometry control. Magica provides global on/off slope mode with no placement control (marching cubes); Qubicle lacks slopes.
Qubicle supports True Color with up to 16M hues; Foxel and Magica use indexed palettes (256 colors). Foxel’s per-project palette ensures consistent color across files.
Both Foxel and Magica use full PBR materials (metallic, roughness, alpha, emissive). Foxel supports up to 128 assignable materials per project (~32k color/material combos), whereas Magica links materials to 256 colors only.
Foxel includes a dedicated heightmap asset and layered 2D/3D terrain editor. Qubicle supports only randomized heightmaps via dialog.
Foxel enables free 3D object transforms (move, rotate, scale). Qubicle and Magica limit movement to integer steps and rotations to 90°, with no scaling.
Foxel provides full outliner-based parenting by drag-and-drop. Magica offers basic grouping via buttons and an outline view; Qubicle relies on compound objects without an outliner.
Only Foxel features a structured inspector panel for editing object properties directly in the UI.
Both Foxel and Magica let you show/hide and select objects by layer. Foxel supports 7 layers; Magica offers 16.
Only Foxel lets you manage your creations within self-contained projects that include all assets and settings.
Only Foxel lets you reuse and automatically update project assets across voxel scenes using linked references.
Only Foxel features an integrated file UI enabling you to organize projects, scenes, and shared assets in one place.
Only Foxel lets you stamp or project prebuilt micro-heightmap assets from shared sets (256 each) for fast reuse.
Only Foxel enables you to create, manage, share, and install prefab packages—drag and drop objects directly into voxel scenes.
Only Foxel lets you animate nearly all object properties using timeline-based keyframes, with step, linear, spline, and tween interpolation.
Foxel offers a dedicated frame-by-frame editor and Voxel Movie format with playback control. Magica provides an inline editor limited to 300 frames and basic control.
Only Foxel can bake keyframe animations into frame sequences stored as Voxel Movies.
Foxel supports animatable camera nodes. Magica allows up to 10 static camera presets, without animation.
Only Foxel features point, spot, and linear light nodes which can be created and animated directly within the scene.
Qubicle offers basic render output with no shading or perspective. Foxel provides modern real-time PBR (physically based rendering). Magica excels with path-traced PBR.
Foxel includes SSAO, AA, DOF, Bloom, Chromatic Aberration, LUT grading, vignette, lens flare, fog, sharpen, exposure control, fisheye, and more. Magica supports bloom, DOF, volumetric fog, exposure, tonemapping and gamma.
Both Foxel and Magica support uniform lighting, IBL and atmospheric scattering; Foxel also includes cubemap import and management.
All 3 editors enable you to export stills and image sequences. Foxel also supports the export of animated GIFs.
Only Foxel exposes a full API with 33 modules and over 250 commands.
Foxel supports Lua scripting via CLI or UI assignment; Magica only offers a basic console without a full API or CLI.
Foxel supports QB, QMO (v3.x), and VOX (v0.99.7.1); Qubicle supports QB and QEF; Magica supports QB.
Foxel imports FBX, DAE, OBJ as editable assets and voxelizes them on demand. Qubicle and Magica voxelize OBJ imports directly into scenes (Magica without texture support).
Foxel allows full texture painting on mesh objects within a mesh-specific asset editor, similar in workflow to voxel modeling.
Foxel gives full control over resolution, transform, and textures when voxelizing meshes. Qubicle offers texture support but no resolution control; Magica supports neither.
Foxel supports QB, QMO, QEF and full VOX (v0.99.7.1); Qubicle supports QB and QEF; Magica supports QB only.
Foxel and Qubicle run on Windows 10 or later. MagicaVoxel also runs on MacOS.