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Cameras โ€‹

Cameras define how a scene is viewed and rendered.

Foxel provides two camera types:

  • Orbit Camera
  • First Person Camera

Shared Properties โ€‹

Both camera types provide the following core properties:

ResolutionDefines the output resolution of the camera.
ProjectionDefines the projection mode, such as perspective or orthographic.
RollRotates the camera around its forward axis.
NearDefines the near clipping plane.
FarDefines the far clipping plane.
Field of ViewDefines how much of the scene is visible through the camera.

Both camera types also include additional render settings, such as render effects and environment-related settings.

Many of these settings can be animated.

For more information, see the Render Effects Reference and Environmental Settings Reference.

Orbit Camera โ€‹

The Orbit Camera rotates around a target point.

It is useful for inspecting models, presenting scenes, or viewing a subject from different angles.

Additional Property โ€‹

TargetDefines the point the camera rotates around.

First Person Camera โ€‹

The First Person Camera provides a viewpoint from the camera's own position and orientation.

It is useful for walkthroughs, navigation, or viewing a scene from an eye-level perspective.

Additional Properties โ€‹

YawDefines the horizontal rotation of the camera.
PitchDefines the vertical rotation of the camera.