Cameras โ
Cameras define how a scene is viewed and rendered.
Foxel provides two camera types:
- Orbit Camera
- First Person Camera
Shared Properties โ
Both camera types provide the following core properties:
| Resolution | Defines the output resolution of the camera. |
| Projection | Defines the projection mode, such as perspective or orthographic. |
| Roll | Rotates the camera around its forward axis. |
| Near | Defines the near clipping plane. |
| Far | Defines the far clipping plane. |
| Field of View | Defines how much of the scene is visible through the camera. |
Both camera types also include additional render settings, such as render effects and environment-related settings.
Many of these settings can be animated.
For more information, see the Render Effects Reference and Environmental Settings Reference.
Orbit Camera โ
The Orbit Camera rotates around a target point.
It is useful for inspecting models, presenting scenes, or viewing a subject from different angles.
Additional Property โ
| Target | Defines the point the camera rotates around. |
First Person Camera โ
The First Person Camera provides a viewpoint from the camera's own position and orientation.
It is useful for walkthroughs, navigation, or viewing a scene from an eye-level perspective.
Additional Properties โ
| Yaw | Defines the horizontal rotation of the camera. |
| Pitch | Defines the vertical rotation of the camera. |