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Asset Types โ€‹

Foxel supports several asset types. Each asset type is designed for a different kind of workflow.

Choosing the right asset type depends on what you want to create or import.

Overview โ€‹

Voxel Scene โ€‹

A Voxel Scene is the main asset type in Foxel.

Use it for most scene-based work, including voxel modeling, object organization, lighting, cameras, and keyframe animation.

See Voxel Scene.

Voxel Movie โ€‹

A Voxel Movie stores animation as a sequence of individual voxel frames.

Use it when you want to create frame-by-frame voxel animation instead of animating objects with keyframes.

See Voxel Movie.

Heightmap โ€‹

A Heightmap stores height-based voxel data in a 2D form.

Use it for workflows where a height field is more practical than direct voxel editing, such as terrain-like surfaces or height-based sculpting.

See Heightmap.

Mesh Asset โ€‹

A Mesh Asset stores imported polygon mesh data.

Use it when you want to bring external mesh data into Foxel, for example as a source for voxelization or as reference geometry.

See Mesh Asset.

Choosing an Asset Type โ€‹

In most cases, you should create a Voxel Scene unless your workflow specifically requires another asset type.

Choose:

  • Voxel Scene for general voxel modeling and scene work
  • Voxel Movie for frame-by-frame voxel animation
  • Heightmap for height-based voxel workflows
  • Mesh Asset for imported polygon mesh data