Importing Assets โ
Importing lets you bring external files into Foxel.
In most cases, importing creates one or more new assets in the current project. In some workflows, you can also import a file directly into the currently open asset as new objects.
All imports use the currently active Import Settings profile.
INFO
Import settings profiles can be managed via File > Shared Files > Import Settings Profiles.
Importing as New Assets โ
When you import from the main menu, the Assets page, or by dragging files into Foxel, the imported files are added to the current project as new assets.
Foxel determines the resulting asset type automatically based on the imported file.
Import from the Main Menu โ
- Choose File > Import.
- Select the files you want to import.
- Click OK.
Import from the Assets Page โ
- Switch to the Assets page.
- In the right panel, click Import.
- Select the files you want to import.
- Click OK.
Import from Windows Explorer โ
- Open the project you want to import into.
- In Windows Explorer, select the files you want to import.
- Drag the files into the Foxel window.
Re-importing Assets โ
When an asset is imported successfully, Foxel stores additional information so it can be re-imported later.
Re-importing updates the existing asset instead of creating a new one. This is useful when the source file has changed or when you want to try different import settings.
Re-import an Asset โ
- Switch to the Assets page.
- In the right panel, select the assets you want to re-import.
- Right-click the selection and choose Re-import.
Importing into the Open Asset โ
You can also import a file directly into the currently open asset.
This does not create a new asset file. Instead, Foxel imports the file as objects and adds them to the hierarchy of the open asset. The imported objects are grouped and placed under the root node.
Import a File into the Open Asset โ
- Open the Hierarchy.
- Click Import.
- Select the file you want to import.
- Click OK.
Supported File Types โ
| File Type | File Extension | Resulting Asset Type | Description |
|---|---|---|---|
| Foxel Asset | .fxl | Same as the imported file | Native Foxel asset format. |
| Qubicle 3 Model | .qbcl | Voxel Scene | Format for Qubicle 3 voxel scenes. |
| Qubicle Binary | .qb | Voxel Scene | Binary format for Qubicle models. |
| Qubicle Exchange | .qef | Voxel Scene | Exchange format for voxel data. |
| MagicaVoxel | .vox | Voxel Scene | Format used by MagicaVoxel. |
| 3ds Max | .3ds | Mesh Asset | Format for 3D models from 3ds Max. |
| Collada | .dae | Mesh Asset | Open standard for 3D asset exchange. |
| FBX | .fbx | Mesh Asset | Common format for 3D models and animations. |
| glTF | .gltf | Mesh Asset | JSON-based format for 3D scenes and models. |
| glTF Binary | .glb | Mesh Asset | Binary version of glTF. |
| Wavefront | .obj | Mesh Asset | Simple format for 3D geometry. |
| Windows Bitmap | .bmp | Heightmap | Bitmap image format. |
| PNG | .png | Heightmap | Bitmap format with transparency support. |
| GIF | .gif | Heightmap | Bitmap format with simple animation support. |
Related Topics โ
- Import Settings: Learn how import behavior is controlled.
- Projects and Assets Overview: Learn how imported files fit into the project structure.
- Assets: Learn where imported assets are managed.