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Animation Overview โ€‹

Animation in Foxel is used to create movement over time.

Foxel supports two main animation workflows: keyframe animation and frame-by-frame animation. Which one you use depends on the type of asset and the kind of motion you want to create.

Animation Types โ€‹

  • Keyframe Animation
    Keyframe animation changes object properties over time by placing keyframes on the timeline. Foxel interpolates between these keyframes to create motion.

  • Frame-by-Frame Animation
    Frame-by-frame animation stores a separate voxel state for each frame. This gives direct control over the content of every frame.

Common Animation Tools โ€‹

Foxel provides several tools that are used across animation workflows:

  • Timeline
    The Timeline is used to manage frames, playback ranges, and keyframes.

  • Channels
    Keyframe animation uses channels for animatable properties such as position, rotation, and other object settings.

  • Playback Controls
    Playback controls let you preview animation directly inside Foxel.

Choosing a Workflow โ€‹

A typical starting point depends on the asset type:

  • Use keyframe animation when working with a Voxel Scene.
  • Use frame-by-frame animation when working with a Voxel Movie.

A Voxel Movie can also be generated from an animated Voxel Scene when you want to convert keyframed motion into frame-based voxel data.