Animation Overview โ
Animation in Foxel is used to create movement over time.
Foxel supports two main animation workflows: keyframe animation and frame-by-frame animation. Which one you use depends on the type of asset and the kind of motion you want to create.
Animation Types โ
Keyframe Animation
Keyframe animation changes object properties over time by placing keyframes on the timeline. Foxel interpolates between these keyframes to create motion.Frame-by-Frame Animation
Frame-by-frame animation stores a separate voxel state for each frame. This gives direct control over the content of every frame.
Common Animation Tools โ
Foxel provides several tools that are used across animation workflows:
Timeline
The Timeline is used to manage frames, playback ranges, and keyframes.Channels
Keyframe animation uses channels for animatable properties such as position, rotation, and other object settings.Playback Controls
Playback controls let you preview animation directly inside Foxel.
Choosing a Workflow โ
A typical starting point depends on the asset type:
- Use keyframe animation when working with a Voxel Scene.
- Use frame-by-frame animation when working with a Voxel Movie.
A Voxel Movie can also be generated from an animated Voxel Scene when you want to convert keyframed motion into frame-based voxel data.