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Mesh Layer โ€‹

A Mesh Layer is the main object type used in a Mesh Asset.

It is created when a mesh file is imported into Foxel.

Mesh Data โ€‹

A Mesh Layer contains mesh geometry and a texture, but the mesh geometry itself cannot be edited directly.

The texture of a Mesh Layer can be edited, and its texels can store color and material information.

If a texel has no assigned data, Foxel uses the Mesh Layer's default Color and Material properties instead.

Mesh Layers and Mesh Objects โ€‹

A mesh object is any object based on mesh geometry.

This includes Mesh Layers and Mesh Primitives. Use Mesh Layer when referring to this specific imported object type.

Mesh References โ€‹

Mesh Assets can be used in Voxel Scenes through Mesh References, which voxelize the mesh data into voxel content.

For more information, see Referencing Assets.

Mesh Layer Properties โ€‹

Texture SizeDefines the size of the texture.
ColorDefines the default color used for empty texels.
MaterialDefines the default material used for empty texels.