Mesh Layer โ
A Mesh Layer is the main object type used in a Mesh Asset.
It is created when a mesh file is imported into Foxel.
Mesh Data โ
A Mesh Layer contains mesh geometry and a texture, but the mesh geometry itself cannot be edited directly.
The texture of a Mesh Layer can be edited, and its texels can store color and material information.
If a texel has no assigned data, Foxel uses the Mesh Layer's default Color and Material properties instead.
Mesh Layers and Mesh Objects โ
A mesh object is any object based on mesh geometry.
This includes Mesh Layers and Mesh Primitives. Use Mesh Layer when referring to this specific imported object type.
Mesh References โ
Mesh Assets can be used in Voxel Scenes through Mesh References, which voxelize the mesh data into voxel content.
For more information, see Referencing Assets.
Mesh Layer Properties โ
| Texture Size | Defines the size of the texture. |
| Color | Defines the default color used for empty texels. |
| Material | Defines the default material used for empty texels. |