Scene Objects Overview โ
Objects are the main building blocks inside a Foxel asset.
They define what exists in the scene, how it is organized, how it is transformed, and how it can be animated or rendered. For example, a scene can contain voxel content, pixel content, mesh content, lights, cameras, references, and helper objects.
Objects are managed in the Hierarchy and their properties are edited in the Inspector.
Object Types in Foxel โ
Foxel uses object as the general term for anything that can exist in a scene.
Some terms are broader categories, while others refer to specific object types.
For example:
- A voxel object is any object that contains or displays voxel data. This includes Voxel Layers and Voxel References.
- A pixel object is any object that contains or displays pixel data. This includes Pixel Layers and Pixel References.
- A mesh object is any object based on mesh geometry, such as a Mesh Layer or a Mesh Primitive.
Use the broad terms voxel object, pixel object, and mesh object when a concept applies to more than one concrete object type. Use specific names such as Voxel Layer or Voxel Reference when the distinction matters.
For a complete list of object types, see Object Types.
Working with Objects โ
Most object-related workflows in Foxel follow the same pattern:
- Create or select an object.
- Organize it in the scene hierarchy.
- Edit its properties.
- Move, transform, duplicate, or animate it as needed.
This section explains how to work with objects in that context.
Common Object Tasks โ
Creating and Deleting Objects โ
Use object creation commands to add new content to the current asset, such as layers, references, cameras, lights, or helper objects.
See Creating and Deleting Objects.
Selecting Objects โ
Objects can be selected in the Scene View or in the Hierarchy.
Selection determines which object becomes active and which properties appear in the Inspector.
See Selecting Objects.
Editing Object Properties โ
Each object type has its own set of properties. These can include transforms, display settings, animation-related values, and type-specific options.
See Editing Object Properties.
Organizing Objects โ
Objects can be parented, reordered, grouped, and assigned to Object Layers to keep the scene structured and easier to manage.
See Organizing Objects and Using Object Layers.
Framing and Isolating Objects โ
Foxel provides commands to focus the view on selected objects or temporarily isolate them from the rest of the scene.
See Framing and Isolating Objects.
2D and 3D Object Operations โ
Some commands apply specifically to 2D or 3D object layouts.
Use the 2D Objects section for operations such as aligning, distributing, merging, and spreading 2D objects.
Use the 3D Objects section for operations such as merging and transforming 3D objects.
Related Topics โ
- Object Types: Learn about the available object types in Foxel.
- Hierarchy: Manage scene structure and selection.
- Inspector: Edit the properties of the selected object.
- Projects and Assets Overview: Learn how objects fit into assets and projects.