Working with Height โ
Height is the feature that makes Pixel Modeling different from ordinary 2D painting.
Each pixel can store a height value. That value is used when pixel data is converted into voxel form or otherwise interpreted as relief.
Changing Height โ
A simple workflow is:
- select the pixels you want to change
- use the height controls on the Action Bar
- Lower decreases height by 1
- Raise increases height by 1
Note from Dev
A dedicated height painting tool is planned, but height editing currently happens through selection-based actions and commands.
Height Operations โ
For more controlled changes, use these commands:
- Assign Height sets an exact value
- Adjust Height adds or subtracts an offset
- Flatten normalizes the target region to a flat height
Height Modes in Layer Stacks โ
When several Pixel Layers are stacked, each layer can define how its height interacts with the accumulated result below it.
Available modes are:
- Set โ uses the current layer's height and discards lower height information
- Keep โ ignores the current layer's height and keeps the accumulated result below
- Add โ adds the current layer's height to the result below
- Subtract โ subtracts the current layer's height from the result below
You can change the height mode in the Inspector.
3D Preview โ
Pixel data can also be viewed in 3D, which is useful when you want to judge relief and material response under lighting.
To toggle the 3D view, use the View 3D Model option or press Shift + Tab.