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Selecting Objects โ€‹

Selecting objects is essential for editing, organizing, and transforming content in Foxel.

When multiple objects are selected, the first object in the selection is the active object. The active object is shown in the Inspector.

If the active object is a supported layer type, it can also be edited with the editing tools.

Selection Commands โ€‹

The Object menu provides several selection commands:

  • Select All: Selects all objects in the current asset.
  • Select All by Type: Selects all objects of a specific type.
  • Deselect: Clears the current selection.
  • Invert Selection: Selects all currently unselected objects and deselects the selected ones.
  • Select Children: Selects the child objects of the current selection.
  • Select Next: Makes the next object active.
  • Select Previous: Makes the previous object active.
  • Select Hierarchy: Selects the related hierarchy of the current object.
  • Select Similar: Selects objects of the same type as the current object.

Selecting Objects with Transformation Tools โ€‹

The transformation tools can be used to select objects directly in the scene.

  • Select a single object: Activate a transformation tool and click the object.
  • Select multiple objects: Click and drag to create a selection rectangle.

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Hold Shift to add objects to the current selection. Hold Alt to remove objects from the current selection.

Selecting Objects with Editing Tools โ€‹

Editing tools can also be used to activate a single object.

  • Activate an object: With an editing tool active, hold Ctrl and click the object.

Selecting Objects in the Hierarchy โ€‹

You can also select objects in the Hierarchy.

  • Select a single object: Click the object.
  • Select a range of objects: Hold Shift and click another object.
  • Toggle the selection of an object: Hold Ctrl and click the object.