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Selecting Objects

Selecting objects is essential for editing and manipulating your creations. You can select objects using the Main Menu, Hierarchy Panel, Quick Access Panel, or Transformation Tools.

The first object in the selection order is known as the active object, which is displayed in the Inspector. If the active object is any type of Layer (mesh, voxel, or pixel), it can be edited using the Editing Tools.

Selecting Objects via the Main Menu

The following selection actions are available in the Object menu:

  • Select All: Selects all objects in the current scene.
  • Select All by Type: Selects all objects of a specific type, making it easier to manage similar items within your project.
  • Deselect: Clears all currently selected objects, providing a quick way to reset your selection.
  • Invert Selection: Selects all objects except those currently selected, allowing for quick selection of the remaining items in the scene.
  • Select Children: Selects all child objects associated with the currently selected parent object, including all descendants within the hierarchy. This is useful for manipulating related objects together, ensuring that any transformations or edits apply to the entire group.
  • Select Next: Cycles to the next object in the selection order. The displayed object in the hierarchy updates to reflect the active object, which is the first selected object.
  • Select Previous: Cycles back to the previous object in the selection order, updating the displayed active object in the hierarchy for easy navigation.
  • Select Hierarchy: Selects all objects within the hierarchy of the currently selected object, including all descendants and direct ancestors. This is helpful for managing complex structures, allowing you to quickly select all related objects for editing or transformation.
  • Select Similar: Selects all objects of the same type as the currently selected object, simplifying the management and editing of groups with shared characteristics.

Selecting Objects with Transformation Tools

All Transformation Tools (Move Tool, Rotate Tool, Scale Tool) can be used to select objects.

  • To select a single 3D object: Activate a 3D Transformation Tool and click on the object.
  • To select multiple 3D objects: Activate a 3D Transformation Tool, then click and drag to create a selection rectangle. Release the mouse button to select all objects within the rectangle.

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You can add objects to your current selection by holding down the Shift key while using any of the above methods. To remove objects from your selection, hold down the Alt key while performing the same actions.

Selecting Objects with Editing Tools

Editing Tools can also be used to select a single object, making it the active object and ready for editing.

  • To select a single object: Activate an Editing Tool, hold down the Ctrl key, and click on the desired object.

Selecting Objects via the Hierarchy Panel

The Hierarchy Panel is located in the right sidebar.

  • To select a single object: Click on the object.
  • To select all objects between two clicked objects: Hold down the Shift key while clicking the second object.
  • To toggle the selection state of an object: Hold down the Ctrl key while clicking.

Selecting Objects via Quick Access

The Quick Access Panel is located at the top right of the window and can be used to select and activate a single object.

  • To select a single object: Click the Activate Object button to display a dropdown list of all objects in the scene. Click on an object in the list to activate it.