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Editing Channels

To animate a property in Foxel, you first need to create a channel. This can be done easily through the Inspector. All properties that can be animated have a stopwatch icon next to them, indicating that they can be animated.

Inspector

Creating a Channel

Follow these steps to create a channel for an object's property:

  1. Select the Object: Click on the voxel object you want to animate.
  2. Open the Inspector Panel: Use the default shortcut 4 to open the Inspector.
  3. Click the Stopwatch Icon: Locate the stopwatch icon next to the property you wish to animate and click on it.

Stopwatch

Once the channel is created, the property will be highlighted in blue in the Inspector, making it easy to identify which properties are animated.

Highlighted Property

Managing Channels

Managing channels is essential for effectively controlling your animations. All channels of an object are listed in the Timeline, where you can edit their keyframes. This provides a clear overview of your animation and allows for easy adjustments.

Channels Timeline

Disabling a Channel

To temporarily disable a channel without deleting it, click the checkbox on the left side of the channel name. This will prevent the channel from affecting the animation until you re-enable it.

Deleting a Channel

To delete a channel, click the stopwatch icon again, or right-click the channel in the Timeline and select Delete Channel from the context menu. This action is undoable, so you can revert it if necessary.

Setting Interpolation Modes

Depending on the type of property value, you can choose from different interpolation modes to control how the animation transitions between keyframes. The available modes include:

  • Step: Jumps directly to the next keyframe without any transition.
  • Linear: Creates a straight-line transition between keyframes.
  • Spline: Provides a smooth, curved transition for more natural movement.
  • Tween: Automatically generates intermediate frames for a smoother transition.

To change the interpolation mode for a channel, click the interpolation button to the right of the channel name. This will cycle through the available interpolation modes, allowing you to select the one that best fits your animation needs.