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Rotating 3D Objects โ€‹

You can rotate 3D objects in Foxel in three ways:

  • in the Inspector
  • with the Rotate dialog
  • with the Rotate Tool

Rotating in the Inspector โ€‹

You can edit rotation values directly in the Inspector.

Rotation values are defined in the object's local space, relative to its parent in the hierarchy.

If multiple objects are selected, changing the rotation in the Inspector applies the same rotation values to all selected objects.

Rotating with the Dialog โ€‹

To rotate objects with the dialog:

  1. Select the object or objects you want to rotate.
  2. Choose Object > Transform > Rotate.
  3. Enter the rotation settings.
  4. Click OK.

Rotate Dialog Box ๐Ÿ”บ Figure 1: Rotate dialog.

Rotate Dialog Options โ€‹

Rotation AnglesDefines the rotation around the X, Y, and Z axes.
PivotDefines which pivot mode is used for the rotation.
Rotate as GroupRotates the selection around a shared center instead of rotating each object individually.

Pivot Options โ€‹

  • Object Center: Rotates each object around its own center.
  • Object Pivot: Rotates each object around its pivot point.

All rotations performed through the dialog use world space.

Rotating with the Rotate Tool โ€‹

The Rotate Tool provides an interactive way to rotate objects directly in the scene.

  1. Activate the Rotate Tool.
  2. Select the object or objects you want to rotate.
  3. Drag a gizmo handle to rotate around a specific axis, or drag the center sphere to rotate freely.

INFO

Hold Shift while rotating to snap the rotation to 45-degree steps.

TIP

If voxels are currently selected, the Rotate Tool rotates the selected voxels instead of the object. Deselect the voxels if you want to rotate the object itself. For more information, see Rotating Voxel Grids.

Rotate Tool Options โ€‹

Before rotating, you can choose the transform space and pivot mode in the Toolbar.

This affects how the rotation is applied to the selected objects.