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Getting Started with Pixel Editing โ€‹

This page introduces the basic workflow for editing pixel grids in Foxel.

Activate a Pixel Grid โ€‹

Before you can edit pixels, the pixel grid of a Pixel Layer must be active.

An object is considered active when it is the only selected object or, if several objects are selected, the first selected object.
The active object is also shown in the Inspector.

You can activate a pixel grid in several ways:

  • click a Pixel Layer in the Hierarchy
  • hold Ctrl and click a Pixel Layer in the workspace

When the pixel grid is active, you can edit its content directly.

Tools and Modes โ€‹

Pixel editing uses the same general logic as voxel editing:

  • the tool defines the action
  • the tool mode defines how the action is applied

This means you can draw, erase, paint, assign materials, or select pixels, then decide whether the action works as a point, a rectangle, a brush stroke, or a flood fill.

A Simple First Workflow โ€‹

  1. Activate a Pixel Layer.
  2. Choose the Draw Tool.
  3. Start in Point Mode or Rectangle Mode.
  4. Draw a simple shape.
  5. Switch to the Paint Tool or Material Tool to refine it.
  6. Adjust height when you want the shape to gain depth in later voxel use.

Important Difference from Voxel Editing โ€‹

Pixel Modeling is still 2D, but the stored height values make it more than simple texture editing.
When you understand height, Pixel Modeling becomes much more powerful.

Where to Go Next โ€‹