Transforming 3D Objects โ
Transforming 3D objects means changing their position, rotation, or scale.
These operations are a core part of working with scenes in Foxel.
Topics in This Section โ
Understanding Pivot Points: Learn how pivot points affect object transformations.
Translating 3D Objects: Move objects within the scene.
Rotating 3D Objects: Rotate objects around their pivot.
Scaling 3D Objects: Resize objects along one or more axes.
Scaling 3D Objects to Fit: Scale objects to match a target size.
Freezing Transformations: Reset transform values while keeping the current visual result.
Baking Transformations: Apply transformations permanently to the underlying object data.