Lighting โ
The Lighting settings control the scene's global lighting mode.
Foxel supports four lighting modes: Diffuse Only, Uniform Lighting, Image-Based Lighting, and Atmospheric Scattering. Each mode provides a different way of lighting the scene and can strongly affect the final look of the render.
Lighting Modes โ
Diffuse Only โ
Diffuse Only uses simple Lambert diffuse shading without specular highlights.
Ambient Light Color
Sets the color of the ambient light.Ambient Light Intensity
Controls the strength of the ambient light.
Uniform Lighting โ
Uniform Lighting applies even lighting across the entire scene.
Color
Sets the color of the light.Intensity
Controls the strength of the light.
Image-Based Lighting โ
Image-Based Lighting uses a cubemap for scene lighting and reflections.
Cubemap
Selects the cubemap used for lighting.Intensity
Controls how strongly the cubemap affects the scene lighting.Blur
Blurs the rendered background of the cubemap. This does not affect the lighting itself.Angle
Rotates the cubemap around the Y-axis.
Atmospheric Scattering โ
Atmospheric Scattering simulates sky lighting based on atmospheric light scattering.
Rayleigh Color
Sets the Rayleigh scattering color.Rayleigh Density
Controls the strength of the Rayleigh scattering.Mie Color
Sets the Mie scattering color.Mie Density
Controls the strength of the Mie scattering.Ozone Color
Sets the ozone scattering color.Ozone Density
Controls the strength of the ozone scattering.Phase
Controls the scattering phase behavior.Intensity
Controls the overall strength of the atmospheric scattering effect.