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Copying and Pasting Objects

Foxel features an internal clipboard that allows you to cut, copy, and paste objects within the application. This functionality enables you to efficiently manage your assets by copying objects from one asset and pasting them into another.

Internal Clipboard Functionality

  • Cut: Removes the selected object from its current location and places it on the internal clipboard. If the object has any children, those will also be cut and placed on the clipboard.
  • Copy: Duplicates the selected object and stores the copy on the internal clipboard. If the object has any children, those will also be copied to the clipboard.
  • Paste: Inserts the object stored in the internal clipboard into the current asset.

When objects are copied from one asset to another, they may be converted if the target asset doesn't support the object types on the clipboard. For example, a Mesh Object is converted to a Voxel Layer when copied to a Voxel Scene.

It is important to note that the internal clipboard is separate from the operating system clipboard. This design allows for more efficient management of objects within Foxel without interfering with other applications.

Pasting Bitmap Data

You can also paste bitmap data from the operating system clipboard by selecting Edit > Paste OS Clipboard. When you do this, the bitmap data will be converted based on the type of asset you have open:

  • In a Voxel Scene or Voxel Movie, the bitmap data will be transformed into a Voxel Layer.
  • In a Heightmap, the bitmap data will be converted into a Pixel Layer.

This feature allows you to easily integrate bitmap data into your projects, enhancing your creative workflow.