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Exporting Assets

This page describes the different ways to export your assets from Foxel.

All exports are performed using the active Export Settings profile.

Hint

You can create and activate export profiles for different export scenarios in the Profiles Panel, allowing you to customize these settings to suit your specific export needs.

Note from Dev

At the moment only Voxel Scenes can be exported. This will change in a future update.

Exporting the Open Asset

To export the currently open asset, use the main menu.

Steps to Export the Open Asset File

  1. Open the asset you wish to export.
  2. Navigate to File > Export.
  3. Enter the filename in the save dialog.
  4. Click OK to start the export.

Tip

You can quickly export the asset again using the same filename with File > Export Again. This is useful when you have made adjustments to the asset or changed the export settings.

Exporting Multiple Assets

To export multiple assets at once, use the Assets Panel.

Steps to Export Multiple Assets

  1. Open the Assets Panel.
  2. Select the assets you want to export. You can hold down the Ctrl key to select multiple assets.
  3. Right-click the selection and choose Export from the context menu.
  4. Choose the location where you want to save the exported files.
  5. Click OK to start the export.

The filenames are automatically set based on the assets' IDs. The file type used for this kind of export can be selected in the Default Export File Types section of the Preferences.

Supported File Types

File TypeFile ExtensionDescription
Qubicle 3 Model.qbclA model format used by Qubicle 3 for voxel scenes.
Qubicle Binary.qbA binary format for Qubicle models.
Magica Voxel.voxA format used by Magica Voxel for voxel art.
Collada.daeAn open standard for 3D asset interchange.
FBX.fbxA popular format for 3D models and animations.
glTF.gltfA JSON-based format for transmitting 3D models.
glTF Binary.glbA binary version of glTF for efficient loading.
Wavefront.objA widely used format for 3D geometry.