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Mesh Primitives โ€‹

Mesh Primitives are basic geometric objects that can be created directly in Foxel.

Foxel provides the following mesh primitive types:

  • Box
  • Sphere
  • Cone
  • Cylinder
  • Torus

Each Mesh Primitive uses a single color and material.

INFO

The texture of a Mesh Primitive cannot be edited unless it is converted to a Mesh Layer.

Box โ€‹

A Box is a simple rectangular shape.

Properties โ€‹

SizeDefines the dimensions of the box along the X, Y, and Z axes.

Sphere โ€‹

A Sphere is a round primitive.

Properties โ€‹

RadiusDefines the distance from the center to the surface.
Horizontal SegmentsDefines the number of segments around the sphere horizontally.
Vertical SegmentsDefines the number of segments around the sphere vertically.

Cylinder โ€‹

A Cylinder is a primitive with circular ends and a curved side surface.

Properties โ€‹

Top RadiusDefines the radius of the top face.
Bottom RadiusDefines the radius of the bottom face.
HeightDefines the height of the cylinder.
Surface SegmentsDefines the number of segments around the side surface.

Cone โ€‹

A Cone is a primitive with a circular base that tapers to a point.

Properties โ€‹

RadiusDefines the radius of the base.
HeightDefines the height of the cone.
Surface SegmentsDefines the number of segments around the side surface.

Torus โ€‹

A Torus is a ring-shaped primitive.

Properties โ€‹

RadiusDefines the distance from the center of the torus to the center of the tube.
Tube ThicknessDefines the thickness of the tube.
Cross-Section SegmentsDefines the number of segments around the tube.
Circumferential SegmentsDefines the number of segments around the ring.