Mesh Primitives โ
Mesh Primitives are basic geometric objects that can be created directly in Foxel.
Foxel provides the following mesh primitive types:
- Box
- Sphere
- Cone
- Cylinder
- Torus
Each Mesh Primitive uses a single color and material.
INFO
The texture of a Mesh Primitive cannot be edited unless it is converted to a Mesh Layer.
Box โ
A Box is a simple rectangular shape.
Properties โ
| Size | Defines the dimensions of the box along the X, Y, and Z axes. |
Sphere โ
A Sphere is a round primitive.
Properties โ
| Radius | Defines the distance from the center to the surface. |
| Horizontal Segments | Defines the number of segments around the sphere horizontally. |
| Vertical Segments | Defines the number of segments around the sphere vertically. |
Cylinder โ
A Cylinder is a primitive with circular ends and a curved side surface.
Properties โ
| Top Radius | Defines the radius of the top face. |
| Bottom Radius | Defines the radius of the bottom face. |
| Height | Defines the height of the cylinder. |
| Surface Segments | Defines the number of segments around the side surface. |
Cone โ
A Cone is a primitive with a circular base that tapers to a point.
Properties โ
| Radius | Defines the radius of the base. |
| Height | Defines the height of the cone. |
| Surface Segments | Defines the number of segments around the side surface. |
Torus โ
A Torus is a ring-shaped primitive.
Properties โ
| Radius | Defines the distance from the center of the torus to the center of the tube. |
| Tube Thickness | Defines the thickness of the tube. |
| Cross-Section Segments | Defines the number of segments around the tube. |
| Circumferential Segments | Defines the number of segments around the ring. |