Transforming 3D Objects
Transforming 3D objects is a fundamental aspect of working in Foxel. This process involves manipulating the position, rotation, and scale of 3D objects to achieve the desired look in your scenes.
Understanding Pivot Points
Learn about pivot points and how they affect the transformation of 3D objects.Translating 3D Objects
Discover how to move 3D objects within your scene.Rotating 3D Objects
Understand the methods for rotating objects around their pivot points.Scaling 3D Objects
Explore how to resize objects to meet your design needs.Scaling 3D Objects to Fit
Learn techniques for scaling objects to fit specific dimensions.Freezing Transformations
Find out how to freeze transformations to reset object properties while maintaining their current appearance.Baking Transformations
Understand the process of baking transformations to integrate changes into the mesh data.