Assets Overview
In Foxel, assets are the fundamental components that enable users to create, manipulate, and animate voxel-based environments. This section provides a comprehensive overview of the various types of assets available, along with essential information on how to create, open, reference, and manage these assets within your projects.
Types of Assets
Foxel supports several asset types, each serving a unique purpose in the creation of voxel environments. Understanding these asset types is crucial for maximizing your creative potential. The following asset types are covered in detail:
Voxel Scene: The main asset type that supports keyframe-based animation, allows referencing of other asset types, and can include lights and cameras for rendering.
Voxel Movie: A 3D version of GIF files that displays a sequence of voxel models, providing an alternative way to create animations without traditional keyframing.
Heightmap: A pixel-based asset that converts 2D pixel data into 3D voxel data, ideal for creating terrain and relief-like structures.
Mesh Asset: Created by importing mesh files, these assets allow for the integration of detailed 3D models into voxel projects.
Additional Topics
In addition to the types of assets, this section also includes important topics related to asset management:
Creating Assets: Learn how to create new assets within Foxel.
Opening Assets: Instructions on how to open and access your assets.
Referencing Assets: Understand how to reference assets within your projects.
Importing Assets: Learn how to import various file formats into your projects.
Exporting Assets: Instructions on how to export your assets for use outside of Foxel.
Asset Import Settings: Configuration options for importing assets.
Asset Export Settings: Configuration options for exporting assets.
Asset Properties: Detailed information on the properties associated with each asset type.
By familiarizing yourself with these asset types and management techniques, you can effectively harness the power of Foxel to create stunning voxel environments and animations.