Introduction to Frame-by-Frame Animation
Frame-by-frame animation in Foxel allows you to create dynamic and intricate animations by drawing each frame individually. This technique is similar to creating a 3D GIF animation, where each frame is displayed in sequence to produce the illusion of motion. Frame-by-frame animation is supported by Voxel Movies, providing a flexible platform for your creative projects.
Understanding Voxel Movies
In a Voxel Movie, the only allowed object type is the Voxel Keyframe, which is essentially a Voxel Layer with an additional property called duration. This property determines how many frames each Voxel Keyframe is displayed before transitioning to the next Voxel Keyframe.
Key Topics
Editing Keyframes: Learn how to create, duplicate, delete, and set the duration of Voxel Keyframes in your Voxel Movie.
Generating Keyframes: Discover how to generate Voxel Keyframes from existing keyframe animations in Voxel Scenes, allowing for seamless transitions between animation styles.
Playing Back Voxel Movies in Voxel Scenes: Understand how to incorporate and play back your Voxel Movies within Voxel Scenes, enhancing the interactivity of your projects.
By mastering frame-by-frame animation in Foxel, you can create detailed and engaging animations that enhance your voxel projects and captivate your audience.