VoxelSceneReference
VoxelSceneReference nodes can load voxel data from Voxel Scenes and use them as source data (see VoxelCapsule). The Scan Box used for the voxel data extraction is specified by scanBox. This can be either the default Scan Box of the asset or any custom Scan Box node found in the asset.
Related Nodes
New Properties
| Property | Type | Default | Access | Description |
|---|---|---|---|---|
scanBox | 1s | 🟩🟥 | NodeID of Scan Box node found in asset. If empty or invalid then asset's default Scan Box is used |
Details
Type1b: boolean1c: color (integer)1i: integer1f: float1s: string2b: 2-component boolean vector2i: 2-component integer vector2f: 2-component float vector3b: 3-component boolean vector3i: 3-component integer vector3f: 3-component float vector
Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation
Inherited Properties
From Node
id layer order parent selected tag type typeName visible
From Object3D
liveRotate liveScale liveTranslate pivot rotate scale translate
From Shape3D
castShadows emissive metallic receiveShadows roughness scannable
From VoxelObject
sizeLod0 sizeLod1 sizeLod2 sizeLod3
From VoxelCapsule
crop cropPosition cropSize gridCubeRotation gridFlip
From VoxelReference
assetGuid assetId