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Voxel Movie โ€‹

The Voxel Movie is one of the four asset types that can be used in a Foxel project. The main purpose of voxel movies is to provide an alternative way of displaying voxel animations to the standard keyframe-based method. Voxel movies contain voxel frames, which are displayed one at a time for a specified duration. In other words, voxel movies are essentially 3D GIF animations.

The node tree of a voxel movie is flat and does not support parenting.

A voxel movies can be assigned to a VoxelMovieReference node, which loads and displays the voxel movie's voxel data at a specified frame.

Properties โ€‹

NameTypeDefaultAccessDescription
category1i0๐ŸŸฉ๐ŸŸฅCategory
copyrightInfoUrl1s๐ŸŸฉ๐ŸŸฅMetadata, link to copyright info
copyrightNotice1s๐ŸŸฉ๐ŸŸฅMetadata, copyright notice
copyrightStatus1i0๐ŸŸฉ๐ŸŸฅMetadata, CopyrightStatus
creator1s๐ŸŸฉ๐ŸŸฅMetadata, creator of asset
description1s๐ŸŸฉ๐ŸŸฅMetadata, description
fps1f24.0๐ŸŸฉ๐ŸŸฅAnimation frames per second
guid1s๐ŸŸฉโŒGlobally unique identifier
headline1s๐ŸŸฉ๐ŸŸฅMetadata, headline
keywords1s๐ŸŸฉ๐ŸŸฅMetadata, keyword
title1s๐ŸŸฉ๐ŸŸฅMetadata, title
unitScale1f1.0๐ŸŸฉ๐ŸŸฅUnit scale
Details

Type
1b: boolean
1c: color (integer)
1i: integer
1f: float
1s: string
2b: 2-component boolean vector
2i: 2-component integer vector
2f: 2-component float vector
3b: 3-component boolean vector
3i: 3-component integer vector
3f: 3-component float vector

Access
๐ŸŸฉ : Property value can be read with FxFile.Get
๐ŸŸฅ : Property value can be changed with FxFile.Set
โŒ : Property value is read-only and can't be changed

Create โ€‹

To create a new voxel movie use FxFile.Create with FileType 113.

lua
assetID = FxFile.Create(113);
assetID = FxFile.Rename(113, assetID, "MyAsset"); -- rename new asset
FxFile.Open(113, assetID); -- open new asset

Files โ€‹

All asset files of a project are stored in the project folder Projects\PROJECTNAME\Assets\ with the file extension .fxl.

Supported Nodes โ€‹

VoxelFrame