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VoxelHeightmapReference โ€‹

VoxelHeightmapReference nodes can load pixel data from Heightmaps and use them as source data (see VoxelCapsule). The pixel data is converted to voxel data using the encoded height values. The resulting voxel grid is similar to a relief or terrain.

New Properties โ€‹

PropertyTypeDefaultAccessDescription
heightOffset1i0๐ŸŸฉ๐ŸŸฅโ–ถ๏ธHeight offset applied to each pixel of the associated bitmap
heightScale1f1.0๐ŸŸฉ๐ŸŸฅโ–ถ๏ธMultiplier applied to the height of each pixel of the associated bitmap
Details

Type
1b: boolean
1c: color (integer)
1i: integer
1f: float
1s: string
2b: 2-component boolean vector
2i: 2-component integer vector
2f: 2-component float vector
3b: 3-component boolean vector
3i: 3-component integer vector
3f: 3-component float vector

Access
๐ŸŸฉ : Property value can be read with FxNode.Get
๐ŸŸฅ : Property value can be changed with FxNode.Set
โŒ : Property value is read-only and can't be changed
โ–ถ๏ธ : Property can be animated with FxAnimation

Inherited Properties โ€‹

From Node โ€‹

id layer order parent selected tag type typeName visible

From Object3D โ€‹

liveRotate liveScale liveTranslate pivot rotate scale translate

From Shape3D โ€‹

castShadows emissive metallic receiveShadows roughness scannable

From VoxelObject โ€‹

sizeLod0 sizeLod1 sizeLod2 sizeLod3

From VoxelCapsule โ€‹

crop cropPosition cropSize gridCubeRotation gridFlip

From VoxelReference โ€‹

assetGuid assetId

See Also โ€‹

FxNode, FxObject3D, FxVoxelCapsule, FxVoxelReference