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VoxelHeightmapReference

VoxelHeightmapReference nodes can load pixel data from Heightmaps and use them as source data (see VoxelCapsule). The pixel data is converted to voxel data using the encoded height values. The resulting voxel grid is similar to a relief or terrain.

New Properties

PropertyTypeDefaultAccessDescription
heightOffset1i0🟩🟥▶️Height offset applied to each pixel of the associated bitmap
heightScale1f1.0🟩🟥▶️Multiplier applied to the height of each pixel of the associated bitmap
Details

Type
1b: boolean
1c: color (integer)
1i: integer
1f: float
1s: string
2b: 2-component boolean vector
2i: 2-component integer vector
2f: 2-component float vector
3b: 3-component boolean vector
3i: 3-component integer vector
3f: 3-component float vector

Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation

Inherited Properties

From Node

id layer order parent selected tag type typeName visible

From Object3D

liveRotate liveScale liveTranslate pivot rotate scale translate

From Shape3D

castShadows emissive metallic receiveShadows roughness scannable

From VoxelObject

sizeLod0 sizeLod1 sizeLod2 sizeLod3

From VoxelCapsule

crop cropPosition cropSize gridCubeRotation gridFlip

From VoxelReference

assetGuid assetId

See Also

FxNode, FxObject3D, FxVoxelCapsule, FxVoxelReference