VoxelHeightmapReference โ
VoxelHeightmapReference nodes can load pixel data from Heightmaps and use them as source data (see VoxelCapsule). The pixel data is converted to voxel data using the encoded height values. The resulting voxel grid is similar to a relief or terrain.
Related Nodes โ
New Properties โ
| Property | Type | Default | Access | Description |
|---|---|---|---|---|
heightOffset | 1i | 0 | ๐ฉ๐ฅโถ๏ธ | Height offset applied to each pixel of the associated bitmap |
heightScale | 1f | 1.0 | ๐ฉ๐ฅโถ๏ธ | Multiplier applied to the height of each pixel of the associated bitmap |
Details
Type1b: boolean1c: color (integer)1i: integer1f: float1s: string2b: 2-component boolean vector2i: 2-component integer vector2f: 2-component float vector3b: 3-component boolean vector3i: 3-component integer vector3f: 3-component float vector
Access
๐ฉ : Property value can be read with FxNode.Get
๐ฅ : Property value can be changed with FxNode.Set
โ : Property value is read-only and can't be changed
โถ๏ธ : Property can be animated with FxAnimation
Inherited Properties โ
From Node โ
id layer order parent selected tag type typeName visible
From Object3D โ
liveRotate liveScale liveTranslate pivot rotate scale translate
From Shape3D โ
castShadows emissive metallic receiveShadows roughness scannable
From VoxelObject โ
sizeLod0 sizeLod1 sizeLod2 sizeLod3
From VoxelCapsule โ
crop cropPosition cropSize gridCubeRotation gridFlip
From VoxelReference โ
assetGuid assetId