VoxelCapsule โ
VoxelCapsule nodes use the data in the voxel grids as source data that can be modified by properties without changing the source. The source data is loaded or generated and can't be manipulated on a voxel by voxel basis. To enable voxel editing, VoxelCapsule nodes must be converted to VoxelLayer nodes using FxVoxelCapsule.Convert.
Related Nodes โ
New Properties โ
| Property | Type | Default | Access | Description |
|---|---|---|---|---|
crop | 1b | false | ๐ฉ๐ฅโถ๏ธ | Enable source cropping |
cropPosition | 3i | (0, 0, 0) | ๐ฉ๐ฅโถ๏ธ | Crop box position |
cropSize | 3i | source grid size | ๐ฉ๐ฅโถ๏ธ | Crop box size |
gridCubeRotation | 1i | 1 | ๐ฉ๐ฅโถ๏ธ | Voxel grid CubeRotation |
gridFlip | 3b | (false, false, false) | ๐ฉ๐ฅโถ๏ธ | Enable per axis grid flip |
Details
Type1b: boolean1c: color (integer)1i: integer1f: float1s: string2b: 2-component boolean vector2i: 2-component integer vector2f: 2-component float vector3b: 3-component boolean vector3i: 3-component integer vector3f: 3-component float vector
Access
๐ฉ : Property value can be read with FxNode.Get
๐ฅ : Property value can be changed with FxNode.Set
โ : Property value is read-only and can't be changed
โถ๏ธ : Property can be animated with FxAnimation
Inherited Properties โ
From Node โ
id layer order parent selected tag type typeName visible
From Object3D โ
liveRotate liveScale liveTranslate pivot rotate scale translate
From Shape3D โ
castShadows emissive metallic receiveShadows roughness scannable
From VoxelObject โ
sizeLod0 sizeLod1 sizeLod2 sizeLod3