VoxelCapsule
VoxelCapsule nodes use the data in the voxel grids as source data that can be modified by properties without changing the source. The source data is loaded or generated and can't be manipulated on a voxel by voxel basis. To enable voxel editing, VoxelCapsule nodes must be converted to VoxelLayer nodes using FxVoxelCapsule.Convert.
Related Nodes
New Properties
| Property | Type | Default | Access | Description |
|---|---|---|---|---|
crop | 1b | false | 🟩🟥▶️ | Enable source cropping |
cropPosition | 3i | (0, 0, 0) | 🟩🟥▶️ | Crop box position |
cropSize | 3i | source grid size | 🟩🟥▶️ | Crop box size |
gridCubeRotation | 1i | 1 | 🟩🟥▶️ | Voxel grid CubeRotation |
gridFlip | 3b | (false, false, false) | 🟩🟥▶️ | Enable per axis grid flip |
Details
Type1b: boolean1c: color (integer)1i: integer1f: float1s: string2b: 2-component boolean vector2i: 2-component integer vector2f: 2-component float vector3b: 3-component boolean vector3i: 3-component integer vector3f: 3-component float vector
Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation
Inherited Properties
From Node
id layer order parent selected tag type typeName visible
From Object3D
liveRotate liveScale liveTranslate pivot rotate scale translate
From Shape3D
castShadows emissive metallic receiveShadows roughness scannable
From VoxelObject
sizeLod0 sizeLod1 sizeLod2 sizeLod3