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VoxelCapsule

VoxelCapsule nodes use the data in the voxel grids as source data that can be modified by properties without changing the source. The source data is loaded or generated and can't be manipulated on a voxel by voxel basis. To enable voxel editing, VoxelCapsule nodes must be converted to VoxelLayer nodes using FxVoxelCapsule.Convert.

New Properties

PropertyTypeDefaultAccessDescription
crop1bfalse🟩🟥▶️Enable source cropping
cropPosition3i(0, 0, 0)🟩🟥▶️Crop box position
cropSize3isource grid size🟩🟥▶️Crop box size
gridCubeRotation1i1🟩🟥▶️Voxel grid CubeRotation
gridFlip3b(false, false, false)🟩🟥▶️Enable per axis grid flip
Details

Type
1b: boolean
1c: color (integer)
1i: integer
1f: float
1s: string
2b: 2-component boolean vector
2i: 2-component integer vector
2f: 2-component float vector
3b: 3-component boolean vector
3i: 3-component integer vector
3f: 3-component float vector

Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation

Inherited Properties

From Node

id layer order parent selected tag type typeName visible

From Object3D

liveRotate liveScale liveTranslate pivot rotate scale translate

From Shape3D

castShadows emissive metallic receiveShadows roughness scannable

From VoxelObject

sizeLod0 sizeLod1 sizeLod2 sizeLod3

See Also

FxNode, FxObject3D, FxVoxelCapsule