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FxMeshPrimitive ​

This module provides functions for modifying MeshPrimitive nodes, which include MeshBox, MeshCone, MeshCylinder, MeshSphere, and MeshTorus nodes.

Load ​

lua
FxMeshPrimitive = require "FxMeshPrimitive";

Functions ​

FunctionDescription
Convert (NodeID)Converts a mesh primitive to a mesh layer node.

Convert (NodeID) ​

This function converts the specified MeshPrimitive node to a MeshLayer node.

Parameters ​

  • NodeID: The NodeID of the MeshPrimitive node to convert

Errors ​

Possible errors include FX_REQUIRED_ASSET_UNAVAILABLE, FX_NODE_NOT_FOUND

Since ​

Version 1.0

Example ​

lua
FxMeshPrimitive.Convert("Cone1");