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Prefab Package โ€‹

A Prefab Package is essentially a ZIP file containing Prefabs and an index listing those prefabs and additional metadata.

Properties โ€‹

NameTypeDefaultAccessDescription
category1i0๐ŸŸฉ๐ŸŸฅCategory
copyrightInfoUrl1s๐ŸŸฉ๐ŸŸฅMetadata, link to copyright info
copyrightNotice1s๐ŸŸฉ๐ŸŸฅMetadata, copyright notice
copyrightStatus1i0๐ŸŸฉ๐ŸŸฅMetadata, CopyrightStatus
creator1s๐ŸŸฉ๐ŸŸฅMetadata, creator of asset
description1s๐ŸŸฉ๐ŸŸฅMetadata, description
guid1s๐ŸŸฉโŒGlobally unique identifier
headline1s๐ŸŸฉ๐ŸŸฅMetadata, headline
keywords1s๐ŸŸฉ๐ŸŸฅMetadata, keyword
title1s๐ŸŸฉ๐ŸŸฅMetadata, title
unitScale1f1.0๐ŸŸฉ๐ŸŸฅUnit scale
Details

Type
1b: boolean
1c: color (integer)
1i: integer
1f: float
1s: string
2b: 2-component boolean vector
2i: 2-component integer vector
2f: 2-component float vector
3b: 3-component boolean vector
3i: 3-component integer vector
3f: 3-component float vector

Access
๐ŸŸฉ : Property value can be read with FxFile.Get
๐ŸŸฅ : Property value can be changed with FxFile.Set
โŒ : Property value is read-only and can't be changed

Create โ€‹

To create a new prefab package use FxFile.Create with FileType 445.

lua
packageID = FxFile.Create(445);
packageID = FxFile.Rename(445, packageID, "MyPackage"); -- rename new package
FxFile.Open(445, packageID); -- open new package

Files โ€‹

The default prefab package is located at Programs\Foxel Studio\default.fxlpkg. Other custom packages are stored as shared files in Shared\PrefabPackages\ with the extension .fxlpkg.