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PixelCapsule

PixelCapsule nodes use the pixel grid as source data that can be modified by properties without changing the source. The source data is loaded or generated and can't be manipulated on a per pixel basis. To enable pixel editing, PixelCapsule nodes must be converted to PixelLayer nodes using FxPixelCapsule.Convert.

New Properties

PropertyTypeDefaultAccessDescription
gridFlip2b(false, false)🟩🟥Enable per axis grid flip
gridRotate1i0🟩🟥Grid rotation in degrees
gridScale2f(1.0, 1.0)🟩🟥Grid scaling
Details

Type
1b: boolean
1c: color (integer)
1i: integer
1f: float
1s: string
2b: 2-component boolean vector
2i: 2-component integer vector
2f: 2-component float vector
3b: 3-component boolean vector
3i: 3-component integer vector
3f: 3-component float vector

Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation

Inherited Properties

From Node

id layer order parent selected tag type typeName visible

From Object2D

position

From PixelObject

overwriteheight heightOffset size

See Also

FxNode, FxObject2D, FxPixelCapsule