PixelCapsule โ
PixelCapsule nodes use the pixel grid as source data that can be modified by properties without changing the source. The source data is loaded or generated and can't be manipulated on a per pixel basis. To enable pixel editing, PixelCapsule nodes must be converted to PixelLayer nodes using FxPixelCapsule.Convert.
Related Nodes โ
New Properties โ
| Property | Type | Default | Access | Description |
|---|---|---|---|---|
gridFlip | 2b | (false, false) | ๐ฉ๐ฅ | Enable per axis grid flip |
gridRotate | 1i | 0 | ๐ฉ๐ฅ | Grid rotation in degrees |
gridScale | 2f | (1.0, 1.0) | ๐ฉ๐ฅ | Grid scaling |
Details
Type1b: boolean1c: color (integer)1i: integer1f: float1s: string2b: 2-component boolean vector2i: 2-component integer vector2f: 2-component float vector3b: 3-component boolean vector3i: 3-component integer vector3f: 3-component float vector
Access
๐ฉ : Property value can be read with FxNode.Get
๐ฅ : Property value can be changed with FxNode.Set
โ : Property value is read-only and can't be changed
โถ๏ธ : Property can be animated with FxAnimation
Inherited Properties โ
From Node โ
id layer order parent selected tag type typeName visible
From Object2D โ
position
From PixelObject โ
overwriteheight heightOffset size