PixelCapsule
PixelCapsule nodes use the pixel grid as source data that can be modified by properties without changing the source. The source data is loaded or generated and can't be manipulated on a per pixel basis. To enable pixel editing, PixelCapsule nodes must be converted to PixelLayer nodes using FxPixelCapsule.Convert.
Related Nodes
New Properties
| Property | Type | Default | Access | Description |
|---|---|---|---|---|
gridFlip | 2b | (false, false) | 🟩🟥 | Enable per axis grid flip |
gridRotate | 1i | 0 | 🟩🟥 | Grid rotation in degrees |
gridScale | 2f | (1.0, 1.0) | 🟩🟥 | Grid scaling |
Details
Type1b: boolean1c: color (integer)1i: integer1f: float1s: string2b: 2-component boolean vector2i: 2-component integer vector2f: 2-component float vector3b: 3-component boolean vector3i: 3-component integer vector3f: 3-component float vector
Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation
Inherited Properties
From Node
id layer order parent selected tag type typeName visible
From Object2D
position
From PixelObject
overwriteheight heightOffset size