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VoxelReference

VoxelReference nodes can load voxel data from other assets and use them as source data (see VoxelCapsule). The source data is not updated automatically, even if the referenced asset has changed. Use FxVoxelReference.Update to reload the source data.

New Properties

PropertyTypeDefaultAccessDescription
assetId1s🟩🟥FileID of asset file.
assetGuid1s🟩🟥GUID of asset file.
Details

Type
1b: boolean
1c: color (integer)
1i: integer
1f: float
1s: string
2b: 2-component boolean vector
2i: 2-component integer vector
2f: 2-component float vector
3b: 3-component boolean vector
3i: 3-component integer vector
3f: 3-component float vector

Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation

Inherited Properties

From Node

id layer order parent selected tag type typeName visible

From Object3D

liveRotate liveScale liveTranslate pivot rotate scale translate

From Shape3D

castShadows emissive metallic receiveShadows roughness scannable

From VoxelObject

sizeLod0 sizeLod1 sizeLod2 sizeLod3

From VoxelCapsule

crop cropPosition cropSize gridCubeRotation gridFlip

See Also

FxNode, FxObject3D, FxVoxelCapsule, FxVoxelReference