VoxelReference โ
VoxelReference nodes can load voxel data from other assets and use them as source data (see VoxelCapsule). The source data is not updated automatically, even if the referenced asset has changed. Use FxVoxelReference.Update to reload the source data.
Related Nodes โ
New Properties โ
| Property | Type | Default | Access | Description |
|---|---|---|---|---|
assetId | 1s | ๐ฉ๐ฅ | FileID of asset file. | |
assetGuid | 1s | ๐ฉ๐ฅ | GUID of asset file. |
Details
Type1b: boolean1c: color (integer)1i: integer1f: float1s: string2b: 2-component boolean vector2i: 2-component integer vector2f: 2-component float vector3b: 3-component boolean vector3i: 3-component integer vector3f: 3-component float vector
Access
๐ฉ : Property value can be read with FxNode.Get
๐ฅ : Property value can be changed with FxNode.Set
โ : Property value is read-only and can't be changed
โถ๏ธ : Property can be animated with FxAnimation
Inherited Properties โ
From Node โ
id layer order parent selected tag type typeName visible
From Object3D โ
liveRotate liveScale liveTranslate pivot rotate scale translate
From Shape3D โ
castShadows emissive metallic receiveShadows roughness scannable
From VoxelObject โ
sizeLod0 sizeLod1 sizeLod2 sizeLod3
From VoxelCapsule โ
crop cropPosition cropSize gridCubeRotation gridFlip