VoxelReference
VoxelReference nodes can load voxel data from other assets and use them as source data (see VoxelCapsule). The source data is not updated automatically, even if the referenced asset has changed. Use FxVoxelReference.Update to reload the source data.
Related Nodes
New Properties
| Property | Type | Default | Access | Description |
|---|---|---|---|---|
assetId | 1s | 🟩🟥 | FileID of asset file. | |
assetGuid | 1s | 🟩🟥 | GUID of asset file. |
Details
Type1b: boolean1c: color (integer)1i: integer1f: float1s: string2b: 2-component boolean vector2i: 2-component integer vector2f: 2-component float vector3b: 3-component boolean vector3i: 3-component integer vector3f: 3-component float vector
Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation
Inherited Properties
From Node
id layer order parent selected tag type typeName visible
From Object3D
liveRotate liveScale liveTranslate pivot rotate scale translate
From Shape3D
castShadows emissive metallic receiveShadows roughness scannable
From VoxelObject
sizeLod0 sizeLod1 sizeLod2 sizeLod3
From VoxelCapsule
crop cropPosition cropSize gridCubeRotation gridFlip