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MeshPrimitive ​

The mesh data of MeshPrimitive nodes is generated based on their property values. Their textures cannot be edited. To enable texture editing, MeshPrimitive nodes must be converted to MeshLayer nodes using FxMeshPrimitive.Convert.

New Properties ​

None.

Inherited Properties ​

From Node ​

id layer order parent selected tag type typeName visible

From Object3D ​

liveRotate liveScale liveTranslate pivot rotate scale translate

From Shape3D ​

castShadows emissive metallic receiveShadows roughness scannable

From MeshObject ​

color material

See Also ​

FxNode, FxObject3D, FxMeshPrimitive