MeshPrimitive ​
The mesh data of MeshPrimitive nodes is generated based on their property values. Their textures cannot be edited. To enable texture editing, MeshPrimitive nodes must be converted to MeshLayer nodes using FxMeshPrimitive.Convert.
Related Nodes ​
New Properties ​
None.
Inherited Properties ​
From Node ​
id layer order parent selected tag type typeName visible
From Object3D ​
liveRotate liveScale liveTranslate pivot rotate scale translate
From Shape3D ​
castShadows emissive metallic receiveShadows roughness scannable
From MeshObject ​
color material