MeshLayer
The MeshObject is the base class for all mesh nodes. It adds the ability to store triangulated mesh data, which can either be imported or generated. Each MeshObject has exactly one texture, which is stored inside the node and not separately. A MeshObject texture is like a pixel grid of a pixel layer and can be edited in a similar way. Empty pixels of the texture are automatically filled with pixels made of the specified color and material.
Related Nodes
New Properties
| Property | Type | Default | Access | Description |
|---|---|---|---|---|
textureSize | 1i | 1, 1 | 🟩❌ | Size of the texture in pixels |
Details
Type1b: boolean1c: color (integer)1i: integer1f: float1s: string2b: 2-component boolean vector2i: 2-component integer vector2f: 2-component float vector3b: 3-component boolean vector3i: 3-component integer vector3f: 3-component float vector
Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation
Inherited Properties
From Node
id layer order parent selected tag type typeName visible
From Object3D
liveRotate liveScale liveTranslate pivot rotate scale translate
From Shape3D
castShadows emissive metallic receiveShadows roughness scannable
From MeshObject
color material