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Object3D โ€‹

Object3D nodes can be transformed in 3D space using translate, rotate and scale. All 3 transformations also have a live value, which may differ from the actual value if it was previously frozen. The live values are the ones displayed in the UI inspector. They make it easier to work with animation channels. pivot is used for scaling and rotating objects with tools, and is relevant for export.

New Properties โ€‹

PropertyTypeDefaultAccessDescription
liveRotate3f(0.0,ย 0.0,ย 0.0)๐ŸŸฉ๐ŸŸฅโ–ถ๏ธDisplayed local rotation
liveScale3f(1.0,ย 1.0,ย 1.0)๐ŸŸฉ๐ŸŸฅโ–ถ๏ธDisplayed local scaling
liveTranslate3f(0.0,ย 0.0,ย 0.0)๐ŸŸฉ๐ŸŸฅโ–ถ๏ธDisplayed local translation
pivot3f(0.0,ย 0.0,ย 0.0)๐ŸŸฉ๐ŸŸฅTransformation center
rotate3f(0.0,ย 0.0,ย 0.0)๐ŸŸฉ๐ŸŸฅโ–ถ๏ธActual local rotation
scale3f(1.0,ย 1.0,ย 1.0)๐ŸŸฉ๐ŸŸฅโ–ถ๏ธActual local scaling
translate3f(0.0,ย 0.0,ย 0.0)๐ŸŸฉ๐ŸŸฅโ–ถ๏ธActual local translation
Details

Type
1b: boolean
1c: color (integer)
1i: integer
1f: float
1s: string
2b: 2-component boolean vector
2i: 2-component integer vector
2f: 2-component float vector
3b: 3-component boolean vector
3i: 3-component integer vector
3f: 3-component float vector

Access
๐ŸŸฉ : Property value can be read with FxNode.Get
๐ŸŸฅ : Property value can be changed with FxNode.Set
โŒ : Property value is read-only and can't be changed
โ–ถ๏ธ : Property can be animated with FxAnimation

Inherited Properties โ€‹

From Node โ€‹

id layer order parent selected tag type typeName visible

See Also โ€‹

FxNode, FxObject2D